Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules/Crunch of Eyros
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="domino" data-source="post: 2075693" data-attributes="member: 28855"><p>Conquers Twice</p><p>Large Outsider/Paladin 10</p><p> </p><p>Hit Dice: 22d8++10d10+161 (299 hp)</p><p>Initiative: +7</p><p>Speed: 50 ft. (10 squares), fly 150 ft. (good)</p><p>Armor Class: 51 (–1 size, +3 Dex, +21 natural, +13 Armor, +5 deflection), touch 17, flat-footed 48</p><p>Base Attack/Grapple: +32/+48</p><p>Attack: +5 dancing greatsword +39 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15)</p><p>Full Attack: +5 dancing greatsword +39/+34/+29/+24 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26/+21/+16/+11 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Spell-like abilities, spells</p><p>Special Qualities: Damage reduction 25/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 35, tongues</p><p>Saves: Fort +39 (+43 against poison), Ref +31, Will +36</p><p>Abilities: Str 35, Dex 18, Con 24, Int 23, Wis 27, Cha 34</p><p>Skills: Concentration +45, Craft or Knowledge (any five) +33, Diplomacy +52, Escape Artist +25, Hide +24, Listen +33, Move Silently +25, Search +31, Sense Motive +56, Spellcraft +31, Spot +36, Survival +15 (+17 following tracks), Use Rope +16 (+18 with bindings)</p><p>Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track, Point blank shot, Far Shot, Distant Shot, Holy Strike</p><p>Environment: Any good-aligned plane</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 33</p><p>Treasure: No coins; double goods; standard items</p><p>Alignment: Lawful Good</p><p> </p><p>Equipment:</p><p>+5 Heavy Fortification Mithril Full Plate</p><p>+5 ring of Protection</p><p>+6 Cloak of Charisma</p><p> </p><p>That's what he looks like with 10 levels of paladin. I haven't bothered to put the various extras a paladin gets, immunity to fear, add cha to saves (though those were added into the numbers) just to save space. I was thinking about switching out the dancing greatsword for a Holy Avenger. What do you think?</p><p> </p><p>Other stuff, those feats that I added among other things let him shoot arrows at anything in sight, at any distance, with no range penalties, and Holy strike adds 2d6 Holy damage to any weapon he picks up, even a broken chair leg.</p></blockquote><p></p>
[QUOTE="domino, post: 2075693, member: 28855"] Conquers Twice Large Outsider/Paladin 10 Hit Dice: 22d8++10d10+161 (299 hp) Initiative: +7 Speed: 50 ft. (10 squares), fly 150 ft. (good) Armor Class: 51 (–1 size, +3 Dex, +21 natural, +13 Armor, +5 deflection), touch 17, flat-footed 48 Base Attack/Grapple: +32/+48 Attack: +5 dancing greatsword +39 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15) Full Attack: +5 dancing greatsword +39/+34/+29/+24 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26/+21/+16/+11 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, spells Special Qualities: Damage reduction 25/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 35, tongues Saves: Fort +39 (+43 against poison), Ref +31, Will +36 Abilities: Str 35, Dex 18, Con 24, Int 23, Wis 27, Cha 34 Skills: Concentration +45, Craft or Knowledge (any five) +33, Diplomacy +52, Escape Artist +25, Hide +24, Listen +33, Move Silently +25, Search +31, Sense Motive +56, Spellcraft +31, Spot +36, Survival +15 (+17 following tracks), Use Rope +16 (+18 with bindings) Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track, Point blank shot, Far Shot, Distant Shot, Holy Strike Environment: Any good-aligned plane Organization: Solitary or pair Challenge Rating: 33 Treasure: No coins; double goods; standard items Alignment: Lawful Good Equipment: +5 Heavy Fortification Mithril Full Plate +5 ring of Protection +6 Cloak of Charisma That's what he looks like with 10 levels of paladin. I haven't bothered to put the various extras a paladin gets, immunity to fear, add cha to saves (though those were added into the numbers) just to save space. I was thinking about switching out the dancing greatsword for a Holy Avenger. What do you think? Other stuff, those feats that I added among other things let him shoot arrows at anything in sight, at any distance, with no range penalties, and Holy strike adds 2d6 Holy damage to any weapon he picks up, even a broken chair leg. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules/Crunch of Eyros
Top