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<blockquote data-quote="Arkhandus" data-source="post: 2084216" data-attributes="member: 13966"><p><strong>Eyros NPC: Rrahask Sshasaar, Venerable Mother of the Kohl'Tass lizardfolk</strong></p><p></p><p><strong>Rrahask Sshasaar, Venerable Mother of the Kohl'Tass</strong></p><p>Female lizardfolk druid 18</p><p>Medium Humanoid (Lizardfolk, Reptilian)</p><p><strong>Hit Dice:</strong> 2d8+18d8+20 (110 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 15 (+5 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +14/+14</p><p><strong>Attack:</strong> Claw +14 melee (1d4)</p><p><strong>Full Attack:</strong> 2 claws +14 melee (1d4) and bite +12 melee (1d4),</p><p>or claw +14/+9/+4 melee (1d4)</p><p><strong>Special Attacks:</strong> Spells</p><p><strong>Special Qualities:</strong> Animal companion, a thousand faces, damage</p><p>reduction 15/magic and cold iron, fast healing 2, hold breath, nature sense,</p><p>perfect timeless body, resist nature's lure, reverant aura, timeless body,</p><p>trackless step, venom immunity, wild empathy, wild shape, woodland stride</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Saves:</strong> Fort +12, Ref +9, Will +16</p><p><strong>Abilities:</strong> Str 10, Dex 10, Con 12, Int 13, Wis 21, Cha 18</p><p><strong>Skills:</strong> Balance +5, Concentration +16/+20, Diplomacy +12, Handle</p><p>Animal +8, Heal +8, Jump +5, Knowledge (Nature) +20, Speak Language 9,</p><p>Spellcraft +16, Survival +8, Swim +6</p><p><strong>Feats:</strong> Multiattack, Combat Casting, Leadership, Natural Spell,</p><p>Spell Penetration, Quicken Spell, Greater Spell Penetration</p><p><strong>Environment:</strong> Temperate marshes</p><p><strong>Organization:</strong> Solitary or procession (1 plus 1-4 lizardfolk druid</p><p>attendants plus 4-16 lizardfolk honor guards)</p><p><strong>Challenge Rating:</strong> 19 (with full items; 16-17 without items)</p><p><strong>Treasure:</strong> None (outside Kohl'Tass territory, 100% items instead)</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><u>Description</u></p><p>Rrahask Sshasaar, draconic for "Venerable Mother", is leader of the Kohl'Tass</p><p>lizardfolk, an ancient druidess revered amongst the lizardfolk and considered</p><p>the most divine by Eyrians who venerate all Kohl'Tass. Though most folk</p><p>believe that the position of Venerable Mother is passed down the generations</p><p>amongst the Kohl'Tass, a few beings know Rrahask Sshasaar to simply be</p><p>immortal, though some of those remember her before immortality.</p><p></p><p>Rrahask Sshasaar is, like many druids, not particularly active in the world, but</p><p>rather a passive force maintaining peace and purity within the lizardfolk lands,</p><p>and trying to guide others towards a similar closeness with nature. Tales say</p><p>that in the past she has battled and diplomacized with demons and devas</p><p>alike, even dragons and nameless horrors, but mostly she has remained within</p><p>her homeland and occasionally wandered other lands. The Venerable Mother</p><p>keeps her immortality a secret from the world at large, and even her own</p><p>people only know that she is "very old," so only beings such as Taufenacht,</p><p>Thanatos, and their ilk likely know of her immortality.</p><p></p><p>Rrahask Sshasaar holds herself to the core of the druidic tradition and teaches</p><p>it amongst her people and others who will listen, so she is a strong proponent</p><p>for balance in the world and for the sanctity of nature. In the lands of her</p><p>people she wears no clothing or ornamentation, carries no weapons or tools,</p><p>and neither creates nor uses anything artificial. There she eats food raw,</p><p>plucked straight from the trees, the soil, or the flesh of a fresh kill. These are</p><p>the traditions of her people, in keeping with nature's ways. Outside the lands</p><p>of the Kohl'Tass, the Venerable Mother dons appropriate clothing and</p><p>ornamentation like the rest of her people, carrying various items of magical</p><p>or psionic importance from her collection, to protect and aid her as needed.</p><p>While traveling outside her homeland, Rrahask Sshasaar will eat the food</p><p>of other cultures and follow their customs, as she is a diplomat and advisor</p><p>at times to those who style themselves lords in nature's domain, and she will</p><p>not endanger her people nor dishonor them by behaving in ways these lords</p><p>would deem primitive. Nonetheless, there are limits to her politeness and</p><p>patience, and the Venerable Mother always has a purpose when she leaves</p><p>the Kohl'Tass wetlands around the Kohoal River delta.</p><p></p><p>Rrahask Sshasaar stands nearly 7 feet tall, despite being slightly hunched</p><p>with age, and her scales are all an alabaster white, as with her eyes and</p><p>leathery hide. Her tail is fairly long at 4 feet in length, and she weighs a</p><p>little over 200 pounds, fairly typical for a lizardfolk though a bit thin. In</p><p>appearance, if not for her odd coloration, she would be considered rather</p><p>beautiful by lizardfolk standards.</p><p></p><p>Rrahask Sshasaar is literate, and she speaks, reads, and writes Abyssal,</p><p>Aquan, Auran, Celestial, Draconic, Druidic, Ignan, Kohl'Tass, Noble</p><p>Eyrosian, Sylvan, Terran, and Vulgar Eyrosian.</p><p></p><p><u>Combat</u></p><p>As an ancient and wise druidess who has contended with monarchs, fiends,</p><p>and celestials alike, Rrahask Sshasaar knows her enemies well and is very</p><p>well prepared for any eventual clashes with them. She wisely prefers to</p><p>have preparations ready beforehand to fight a foe on her own terms,</p><p>disabling or hampering an opponent first and then attempting to wear</p><p>them down quickly, making the most of her druidic shapechanging and</p><p>flame magic. She prefers taking the form of a colossal dragon, a troll, or</p><p>tendriculos, dire tiger, or remorhaz, using her knowledge of exotic and rare</p><p>creatures from her millenia of travel, study, and communing with nature.</p><p></p><p>The Venerable Mother prefers not to kill, and will usually spare her foes</p><p>once they are defeated, but will make certain they get her point and back</p><p>down from whatever they did to provoke her. She has innumerable plots,</p><p>tactics, strategies, plans, and contingencies prepared, and keeps herself</p><p>well-informed about what goes on in the world, so the Venerable Mother</p><p>should never behave rashly nor should she often be surprised by anything</p><p>her opposition does, as she likely knew what was coming well beforehand.</p><p>There are few places that animals, plants, and stones do not reach, and</p><p>Rrahask Sshasaar can learn much during her travels by speaking to these</p><p>innocuous parts of nature. Few druids do not owe the Venerable Mother</p><p>their allegiance to some extent.</p><p></p><p><u>Class Details</u></p><p><strong>Spells:</strong> Rrahask Sshasaar casts divine spells as a 24th-level druid. She</p><p>can cast 6 spells per day of 0-level, 7 of 1st-level, 6 of 2nd-level, 6 of</p><p>3rd-level, 6 of 4th-level, 5 of 5th-level, 4 of 6th-level, 3 of 7th-level, 3 of</p><p>8th-level, and 2 of 9th-level. Her bonus spells per day are based on</p><p>Wisdom, already factored in above. The save DC for saving throws</p><p>against her druid spells is 10 + the spell's level + Rrahask Sshasaar's</p><p>Wisdom modifier, so usually 15 + spell level. To cast a druid spell her</p><p>Wisdom score must be equal to or greater than 10 + the spell's level.</p><p><strong>Spontaneous Casting:</strong> A druid can channel stored spell energy into</p><p>summoning spells that she hasn’t prepared ahead of time. She can</p><p>“lose” a prepared spell in order to cast any summon nature’s ally</p><p>spell of the same level or lower.</p><p><strong>Chaotic, Evil, Good, and Lawful Spells:</strong> A druid can’t cast spells of</p><p>an alignment opposed to her own or her deity’s (if she has one). Spells</p><p>associated with particular alignments are indicated by the chaos, evil,</p><p>good, and law descriptors in their spell descriptions.</p><p><strong>Animal Companion (Ex):</strong> Rrahask Sshasaar's animal companion is</p><p>Tiressk, a Huge megaraptor with dark green scales. As her animal</p><p>companions eventually die off, she replaces each with a suitably</p><p>similar megaraptor and names it Tiressk, which seems to be more of</p><p>a title than an actual name. As the Venerable Mother is an 18th-level</p><p>druid, and Tiressk is a powerful animal companion, he or she has the</p><p>animal companion traits associated with a 9th-level druid. Thus,</p><p>Tiressk has 14 hit dice and 139 hit points. The Venerable Mother respects</p><p>nature's creatures too much to use Tiressk as a mount, and she has</p><p>better druidic means of transportation anyway, so Tiressk serves more</p><p>as a pet, guard, and scout.</p><p></p><p><strong>Nature Sense (Ex):</strong> Rrahask Sshasaar gets +2 on Knowledge (Nature)</p><p>and Survival skill checks, already factored in above.</p><p><strong>Wild Empathy (Ex):</strong> Rrahask Sshasaar's Wild Empathy checks are</p><p>1d20+22. Wild Empathy is 1d20 plus druid level plus Charisma modifier.</p><p><strong>Woodland Stride (Ex):</strong> Starting at 2nd level, a druid may move</p><p>through any sort of undergrowth (such as natural thorns, briars,</p><p>overgrown areas, and similar terrain) at her normal speed and without</p><p>taking damage or suffering any other impairment. However, thorns,</p><p>briars, and overgrown areas that have been magically manipulated to</p><p>impede motion still affect her.</p><p><strong>Trackless Step (Ex):</strong> Starting at 3rd level, a druid leaves no trail in</p><p>natural surroundings and cannot be tracked. She may choose to</p><p>leave a trail if so desired.</p><p><strong>Resist Nature’s Lure (Ex):</strong> Starting at 4th level, a druid gains a +4</p><p>bonus on saving throws against the spell-like abilities of fey.</p><p></p><p><strong>Wild Shape (Su):</strong> At 5th level, a druid gains the ability to turn herself</p><p>into any Small or Medium animal and back again once per day. Her</p><p>options for new forms include all creatures with the animal type. This</p><p>ability functions like the polymorph spell, except as noted here. The</p><p>effect lasts for 1 hour per druid level, or until she changes back.</p><p>Changing form (to animal or back) is a standard action and doesn’t</p><p>provoke an attack of opportunity.</p><p>The form chosen must be that of an animal the druid is familiar with. </p><p>A druid loses her ability to speak while in animal form because she is</p><p>limited to the sounds that a normal, untrained animal can make, but she</p><p>can communicate normally with other animals of the same general</p><p>grouping as her new form. (The normal sound a wild parrot makes is a</p><p>squawk, so changing to this form does not permit speech.)</p><p>A druid can use this ability more times per day at 6th, 7th, 10th, 14th,</p><p>and 18th level, as noted on Table: The Druid. In addition, she gains the</p><p>ability to take the shape of a Large animal at 8th level, a Tiny animal at</p><p>11th level, and a Huge animal at 15th level.</p><p>The new form’s Hit Dice can’t exceed the character’s druid level.</p><p>At 12th level, a druid becomes able to use wild shape to change into a</p><p>plant creature with the same size restrictions as for animal forms. (A</p><p>druid can’t use this ability to take the form of a plant that isn’t a creature.)</p><p>At 16th level, a druid becomes able to use wild shape to change into a</p><p>Small, Medium, or Large elemental (air, earth, fire, or water) once per day.</p><p>These elemental forms are in addition to her normal wild shape usage. In</p><p>addition to the normal effects of wild shape, the druid gains all the</p><p>elemental’s extraordinary, supernatural, and spell-like abilities. She also</p><p>gains the elemental’s feats for as long as she maintains the wild shape,</p><p>but she retains her own creature type.</p><p>At 18th level, a druid becomes able to assume elemental form twice per</p><p>day, and at 20th level she can do so three times per day. At 20th level, a</p><p>druid may use this wild shape ability to change into a Huge elemental.</p><p>Rrahask Sshasaar, as an 18th-level druid, can wild shape into an animal</p><p>or plant creature 6 times per day, and she can wild shape into an</p><p>elemental 2 times per day, but cannot become a Huge elemental.</p><p></p><p><strong>Venom Immunity (Ex):</strong> At 9th level, a druid gains immunity to all poisons. </p><p><strong>A Thousand Faces (Su):</strong> At 13th level, a druid gains the ability to</p><p>change her appearance at will, as if using the alter self spell, but only</p><p>while in her normal form.</p><p><strong>Timeless Body (Ex):</strong> After attaining 15th level, a druid no longer takes</p><p>ability score penalties for aging and cannot be magically aged. Any</p><p>penalties she may have already incurred, however, remain in place.</p><p>Bonuses still accrue, and the druid still dies of old age when her time</p><p>is up. Rrahask Sshasaar obtained this ability after middle age.</p><p></p><p><u>Other Details</u></p><p><strong>Weapon and Armor Proficiency:</strong> All simple weapons, shields,</p><p>scimitar, light armor, medium armor, and natural attacks of wild shapes,</p><p>prohibited against using weapons except for the club, dagger, dart,</p><p>quarterstaff, scimitar, sickle, shortspear, sling, and spear, prohibited</p><p>against using metal armors, prohibited against using metal shields</p><p><strong>Hold Breath:</strong> A lizardfolk can hold its breath for a number of rounds</p><p>equal to four times its Constitution score before it risks drowning.</p><p><strong>Skills:</strong> Because of their tails, lizardfolk have a +4 racial bonus on</p><p>Jump, Swim, and Balance checks.</p><p><strong>Favored Classes:</strong> Druid and Lizardfolk</p><p></p><p><strong>Reverant Aura (Su):</strong> The Venerable Mother of the Kohl'Tass is</p><p>revered by not only her own people, but the people of the Sovereign Dominion</p><p>as well. Likewise, she is respected and venerated by many druids around the</p><p>world, as well as several animals and treefolk she has Awakened and</p><p>enlightened over the ages. Combined with her own closeness to nature,</p><p>Rrahask Sshasaar is granted semi-divine power that protects her. Much of</p><p>this power is channeled into the defensive qualities gained through her</p><p>Perfect Timeless Body ritual millenia ago, but the reverence held for Rrahask</p><p>Sshasaar also lends her a magical aura that calms those around her.</p><p></p><p>This aura extends in a 20-foot radius around her, and duplicates the effects</p><p>of a Calm Emotions spell except as follows. The Will save DC is equal to 12 +</p><p>Rrahask Sshasaar's Charisma modifier + 2 as an additional modifier, so normally</p><p>DC 18. Any creature entering the aura's radius, whether by its own movement</p><p>or by Rrahask's, must save against the effect (unless they choose to fail their</p><p>Will save voluntarily). A successful save against the Reverant Aura renders</p><p>that creature immune to the aura's effects for 24 hours. On a failed save, the</p><p>creature is affected as per Calm Emotions until they leave the aura's radius.</p><p></p><p>The effective caster level of this effect is equal to Rrahask Sshasaar's</p><p>character level, so currently 20th. Rrahask Sshasaar herself does not need</p><p>to save against the effect, and chooses at the beginning of her turn if she</p><p>wishes to be affected or not by her aura. However, when she chooses not</p><p>to be affected by it, the aura stops affecting her for 24 hours, but still</p><p>functions normally for those around her. Rrahask Sshasaar may suppress</p><p>her Reverant Aura at any time, as normal for a supernatural ability.</p><p></p><p><strong>Damage Reduction (Ex):</strong> Rrahask Sshasaar possesses DR 15/magic</p><p>and cold iron, meaning that each time she is damaged, she takes 15 points</p><p>less damage, which can reduce it to 0 damage but not below. Weapons that</p><p>are made of cold iron bypass this damage reduction if they are also magical.</p><p>Spells, psionics, spell-like abilities, supernatural abilities, and natural effects</p><p>also bypass this damage reduction. Natural weapons or unarmed strikes may</p><p>only bypass this DR if they are magical at the time and are under any effect</p><p>that causes them to count as though they were cold iron weapons. Rrahask</p><p>Sshasaar's damage reduction means that her own natural weapons and</p><p>unarmed strikes are treated as magical cold iron weapons, for purposes of</p><p>bypassing damage reduction. This DR comes from Perfect Timeless Body.</p><p></p><p><strong>Fast Healing (Ex):</strong> The Venerable Mother has Fast Healing 2,</p><p>meaning that she heals 2 damage each round, if not at full hit points already.</p><p>This Fast Healing comes from Perfect Timeless Body.</p><p></p><p><strong>Perfect Timeless Body:</strong> This is a special power the Venerable</p><p>Mother acquired after her 20th character level, through an extensive ritual</p><p>that she had developed over many years. As a result of this ritual-granted</p><p>power, Rrahask Sshasaar no longer ages and is immortal in that vein.</p><p>Though she acquired the Timeless Body druidic ability after reaching middle</p><p>age, that was millenia ago and she is now quite ancient. She mostly roams</p><p>the wetlands of the Kohl'Tass by the Kohoal River delta, but spends a small</p><p>majority of her time there at her home village. Once every few centuries</p><p>she leaves to reassert her power in the wider world, fighting off the forces</p><p>of good, evil, law, or chaos that disrupt the world's balance of power, or</p><p>who raise her ire by defiling nature. Rrahask Sshasaar achieved her</p><p>immortality though binding her life essence to the marshes of her homeland,</p><p>such that the health of her land dictates her own health. The ritual was</p><p>performed in secret, and few if any beings know how to break it, so thus</p><p>far the Venerable Mother has remained immortal.</p><p></p><p>Her immortal status extends to some extent beyond mere agelessness.</p><p>Rrahask Sshasaar is immune to Death effects and disintegration, and her</p><p>soul cannot be displaced or ousted. If she is slain, through damage,</p><p>Constitution loss, a coup de grace, a failed save against death by</p><p>massive damage, beheading, or any other effect, Rrahask Sshasaar's</p><p>remains immediately dissolve into dust, and her body is recreated 1 round</p><p>later at her home by the Kohoal River delta. Her soul immediately travels</p><p>to her home upon death, to inhabit the new body being created, and any</p><p>equipment she bore on her person at the time of death is magically</p><p>transported with her soul. This is not extradimensional travel, so effects</p><p>that block teleportation or planar travel are no hindrance. Rrahask</p><p>Sshasaar seemingly cannot leave the material world, at least so long as</p><p>her Perfect Timeless Body power remains unbroken. It is unknown if an</p><p>antimagic area will or will not impede the power, but dispelling will not.</p><p></p><p>Rrahask Sshasaar has the option of destroying her body at any time,</p><p>including the instant before being paralyzed or petrified by an effect, or</p><p>before being affected by an Imprisonment, Binding, or similar effect. Each</p><p>time Rrahask Sshasaar is recreated by her Perfect Timeless Body power,</p><p>she loses 500 experience points per character level (so currently 10,000</p><p>XP each time), as she loses a bit of personal energy with each rebirth.</p><p>When recreated by her Perfect Timeless Body power, the Venerable</p><p>Mother is essentially reformed similar to a True Resurrection effect,</p><p>except for the different loss of experience points, and the lack of any</p><p>components or the like. For these reasons, Rrahask Sshasaar gathers</p><p>life energy and nature's power over time through strolling the sacred</p><p>lands of the Kohl'Tass and elsewhere, and by defeating creatures who</p><p>defile nature or upset the natural balance (represented by XP earned).</p><p>As a result of difficult battles with great demons, dragons, archmages,</p><p>and more, the Venerable Mother has not progressed appreciably in actual</p><p>power over the millenia since her ritual of immortality.</p><p></p><p>The Venerable Mother may lose her Perfect Timeless Body power if some</p><p>other creature of sufficient ability manages to discover the true nature</p><p>of the ritual millenia ago, and finds a way to break the ritual's power.</p><p>Rrahask Sshasaar guards her secrets well, and any time that a foe may</p><p>attempt to force her to reveal these secrets, she destroys herself and</p><p>resurrects at home to escape. There may be other locations that she</p><p>can resurrect in, however, but most likely she is limited to places of</p><p>great druidic significance and sanctity.</p><p></p><p><strong>Notes:</strong> The elite ability score array (8, 10, 13, 12, 15, 14) was</p><p>used to generate Rrahask Sshasaar's base ability scores, before racial</p><p>modifiers, age modifiers, and level-based increases. The Venerable Mother</p><p>was between her 17th and 18th character levels when her Intelligence score</p><p>increased to 12 from old age, and was between her 19th and 20th levels</p><p>when her Intelligence score increased to 13 from venerable age. After</p><p>middle age she progressed slowly in experience, as she has spent most</p><p>of her time henceforth attending to the Kohl'Tass and their lands, only</p><p>rarely venturing out into the world, at most once every century.</p><p></p><p>Rrahask Sshasaar has several potent magic items, and even a few</p><p>psionic items, hidden away in various natural locations around the</p><p>world, which she can reach quickly through her druidic spells when</p><p>she needs them. Thus, the Venerable Mother has magic items</p><p>appropriate to a 20th-level character, she just does not take them</p><p>into the Kohl'Tass lands. Over the ages, Rrahask Sshasaar has</p><p>Awakened a great many animals and trees, but not in any significant</p><p>concentration anywhere, so she has many scattered allies and</p><p>informers when the need arises. Many of her allies and informers</p><p>are actually the truebred descendants of several animals she had</p><p>Awakened in ages past. Rrahask Sshasaar keeps a few unused Rings</p><p>of Three Wishes hidden away amongst her treasure troves, for use in</p><p>emergencies. In battle, when not in an alternate form, she often</p><p>wields a magic scimitar, of which she possesses a few, each tailored</p><p>to defeat a certain variety of creatures, though none are particularly</p><p>powerful weapons, merely possessing the right combination of</p><p>materials and enhancements to overcome a certain kind of foe. For</p><p>the most part, the particular magic items Rrahask Sshasaar has in</p><p>storage is up to the DM and should be appropriate for a wise, ancient,</p><p>nigh-immortal druidess with experience in dealing with nearly anything.</p><p></p><p>As for Rrahask Sshasaar's Leadership feat, her followers are the hunters,</p><p>fishers, and scouts of the villages near her home, while her cohort is the</p><p>second-highest-ranking member of the Kohl'Tass lizardfolks' society, a</p><p>17th-level druid who has apprenticed under Rrahask Sshasaar. Naturally,</p><p>this differs from generation to generation, as the apprentice druid is not</p><p>immortal like the Venerable Mother.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2084216, member: 13966"] [b]Eyros NPC: Rrahask Sshasaar, Venerable Mother of the Kohl'Tass lizardfolk[/b] [B]Rrahask Sshasaar, Venerable Mother of the Kohl'Tass[/B] Female lizardfolk druid 18 Medium Humanoid (Lizardfolk, Reptilian) [B]Hit Dice:[/B] 2d8+18d8+20 (110 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +14/+14 [B]Attack:[/B] Claw +14 melee (1d4) [B]Full Attack:[/B] 2 claws +14 melee (1d4) and bite +12 melee (1d4), or claw +14/+9/+4 melee (1d4) [B]Special Attacks:[/B] Spells [B]Special Qualities:[/B] Animal companion, a thousand faces, damage reduction 15/magic and cold iron, fast healing 2, hold breath, nature sense, perfect timeless body, resist nature's lure, reverant aura, timeless body, trackless step, venom immunity, wild empathy, wild shape, woodland stride [B]Space/Reach:[/B] 5 ft./5 ft. [B]Saves:[/B] Fort +12, Ref +9, Will +16 [B]Abilities:[/B] Str 10, Dex 10, Con 12, Int 13, Wis 21, Cha 18 [B]Skills:[/B] Balance +5, Concentration +16/+20, Diplomacy +12, Handle Animal +8, Heal +8, Jump +5, Knowledge (Nature) +20, Speak Language 9, Spellcraft +16, Survival +8, Swim +6 [B]Feats:[/B] Multiattack, Combat Casting, Leadership, Natural Spell, Spell Penetration, Quicken Spell, Greater Spell Penetration [B]Environment:[/B] Temperate marshes [B]Organization:[/B] Solitary or procession (1 plus 1-4 lizardfolk druid attendants plus 4-16 lizardfolk honor guards) [B]Challenge Rating:[/B] 19 (with full items; 16-17 without items) [B]Treasure:[/B] None (outside Kohl'Tass territory, 100% items instead) [B]Alignment:[/B] Neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [U]Description[/U] Rrahask Sshasaar, draconic for "Venerable Mother", is leader of the Kohl'Tass lizardfolk, an ancient druidess revered amongst the lizardfolk and considered the most divine by Eyrians who venerate all Kohl'Tass. Though most folk believe that the position of Venerable Mother is passed down the generations amongst the Kohl'Tass, a few beings know Rrahask Sshasaar to simply be immortal, though some of those remember her before immortality. Rrahask Sshasaar is, like many druids, not particularly active in the world, but rather a passive force maintaining peace and purity within the lizardfolk lands, and trying to guide others towards a similar closeness with nature. Tales say that in the past she has battled and diplomacized with demons and devas alike, even dragons and nameless horrors, but mostly she has remained within her homeland and occasionally wandered other lands. The Venerable Mother keeps her immortality a secret from the world at large, and even her own people only know that she is "very old," so only beings such as Taufenacht, Thanatos, and their ilk likely know of her immortality. Rrahask Sshasaar holds herself to the core of the druidic tradition and teaches it amongst her people and others who will listen, so she is a strong proponent for balance in the world and for the sanctity of nature. In the lands of her people she wears no clothing or ornamentation, carries no weapons or tools, and neither creates nor uses anything artificial. There she eats food raw, plucked straight from the trees, the soil, or the flesh of a fresh kill. These are the traditions of her people, in keeping with nature's ways. Outside the lands of the Kohl'Tass, the Venerable Mother dons appropriate clothing and ornamentation like the rest of her people, carrying various items of magical or psionic importance from her collection, to protect and aid her as needed. While traveling outside her homeland, Rrahask Sshasaar will eat the food of other cultures and follow their customs, as she is a diplomat and advisor at times to those who style themselves lords in nature's domain, and she will not endanger her people nor dishonor them by behaving in ways these lords would deem primitive. Nonetheless, there are limits to her politeness and patience, and the Venerable Mother always has a purpose when she leaves the Kohl'Tass wetlands around the Kohoal River delta. Rrahask Sshasaar stands nearly 7 feet tall, despite being slightly hunched with age, and her scales are all an alabaster white, as with her eyes and leathery hide. Her tail is fairly long at 4 feet in length, and she weighs a little over 200 pounds, fairly typical for a lizardfolk though a bit thin. In appearance, if not for her odd coloration, she would be considered rather beautiful by lizardfolk standards. Rrahask Sshasaar is literate, and she speaks, reads, and writes Abyssal, Aquan, Auran, Celestial, Draconic, Druidic, Ignan, Kohl'Tass, Noble Eyrosian, Sylvan, Terran, and Vulgar Eyrosian. [U]Combat[/U] As an ancient and wise druidess who has contended with monarchs, fiends, and celestials alike, Rrahask Sshasaar knows her enemies well and is very well prepared for any eventual clashes with them. She wisely prefers to have preparations ready beforehand to fight a foe on her own terms, disabling or hampering an opponent first and then attempting to wear them down quickly, making the most of her druidic shapechanging and flame magic. She prefers taking the form of a colossal dragon, a troll, or tendriculos, dire tiger, or remorhaz, using her knowledge of exotic and rare creatures from her millenia of travel, study, and communing with nature. The Venerable Mother prefers not to kill, and will usually spare her foes once they are defeated, but will make certain they get her point and back down from whatever they did to provoke her. She has innumerable plots, tactics, strategies, plans, and contingencies prepared, and keeps herself well-informed about what goes on in the world, so the Venerable Mother should never behave rashly nor should she often be surprised by anything her opposition does, as she likely knew what was coming well beforehand. There are few places that animals, plants, and stones do not reach, and Rrahask Sshasaar can learn much during her travels by speaking to these innocuous parts of nature. Few druids do not owe the Venerable Mother their allegiance to some extent. [U]Class Details[/U] [B]Spells:[/B] Rrahask Sshasaar casts divine spells as a 24th-level druid. She can cast 6 spells per day of 0-level, 7 of 1st-level, 6 of 2nd-level, 6 of 3rd-level, 6 of 4th-level, 5 of 5th-level, 4 of 6th-level, 3 of 7th-level, 3 of 8th-level, and 2 of 9th-level. Her bonus spells per day are based on Wisdom, already factored in above. The save DC for saving throws against her druid spells is 10 + the spell's level + Rrahask Sshasaar's Wisdom modifier, so usually 15 + spell level. To cast a druid spell her Wisdom score must be equal to or greater than 10 + the spell's level. [B]Spontaneous Casting:[/B] A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. [B]Chaotic, Evil, Good, and Lawful Spells:[/B] A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions. [B]Animal Companion (Ex):[/B] Rrahask Sshasaar's animal companion is Tiressk, a Huge megaraptor with dark green scales. As her animal companions eventually die off, she replaces each with a suitably similar megaraptor and names it Tiressk, which seems to be more of a title than an actual name. As the Venerable Mother is an 18th-level druid, and Tiressk is a powerful animal companion, he or she has the animal companion traits associated with a 9th-level druid. Thus, Tiressk has 14 hit dice and 139 hit points. The Venerable Mother respects nature's creatures too much to use Tiressk as a mount, and she has better druidic means of transportation anyway, so Tiressk serves more as a pet, guard, and scout. [B]Nature Sense (Ex):[/B] Rrahask Sshasaar gets +2 on Knowledge (Nature) and Survival skill checks, already factored in above. [B]Wild Empathy (Ex):[/B] Rrahask Sshasaar's Wild Empathy checks are 1d20+22. Wild Empathy is 1d20 plus druid level plus Charisma modifier. [B]Woodland Stride (Ex):[/B] Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. [B]Trackless Step (Ex):[/B] Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. [B]Resist Nature’s Lure (Ex):[/B] Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. [B]Wild Shape (Su):[/B] At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level. The new form’s Hit Dice can’t exceed the character’s druid level. At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.) At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type. At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge elemental. Rrahask Sshasaar, as an 18th-level druid, can wild shape into an animal or plant creature 6 times per day, and she can wild shape into an elemental 2 times per day, but cannot become a Huge elemental. [B]Venom Immunity (Ex):[/B] At 9th level, a druid gains immunity to all poisons. [B]A Thousand Faces (Su):[/B] At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form. [B]Timeless Body (Ex):[/B] After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. Rrahask Sshasaar obtained this ability after middle age. [U]Other Details[/U] [B]Weapon and Armor Proficiency:[/B] All simple weapons, shields, scimitar, light armor, medium armor, and natural attacks of wild shapes, prohibited against using weapons except for the club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear, prohibited against using metal armors, prohibited against using metal shields [B]Hold Breath:[/B] A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. [B]Skills:[/B] Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. [B]Favored Classes:[/B] Druid and Lizardfolk [B]Reverant Aura (Su):[/B] The Venerable Mother of the Kohl'Tass is revered by not only her own people, but the people of the Sovereign Dominion as well. Likewise, she is respected and venerated by many druids around the world, as well as several animals and treefolk she has Awakened and enlightened over the ages. Combined with her own closeness to nature, Rrahask Sshasaar is granted semi-divine power that protects her. Much of this power is channeled into the defensive qualities gained through her Perfect Timeless Body ritual millenia ago, but the reverence held for Rrahask Sshasaar also lends her a magical aura that calms those around her. This aura extends in a 20-foot radius around her, and duplicates the effects of a Calm Emotions spell except as follows. The Will save DC is equal to 12 + Rrahask Sshasaar's Charisma modifier + 2 as an additional modifier, so normally DC 18. Any creature entering the aura's radius, whether by its own movement or by Rrahask's, must save against the effect (unless they choose to fail their Will save voluntarily). A successful save against the Reverant Aura renders that creature immune to the aura's effects for 24 hours. On a failed save, the creature is affected as per Calm Emotions until they leave the aura's radius. The effective caster level of this effect is equal to Rrahask Sshasaar's character level, so currently 20th. Rrahask Sshasaar herself does not need to save against the effect, and chooses at the beginning of her turn if she wishes to be affected or not by her aura. However, when she chooses not to be affected by it, the aura stops affecting her for 24 hours, but still functions normally for those around her. Rrahask Sshasaar may suppress her Reverant Aura at any time, as normal for a supernatural ability. [B]Damage Reduction (Ex):[/B] Rrahask Sshasaar possesses DR 15/magic and cold iron, meaning that each time she is damaged, she takes 15 points less damage, which can reduce it to 0 damage but not below. Weapons that are made of cold iron bypass this damage reduction if they are also magical. Spells, psionics, spell-like abilities, supernatural abilities, and natural effects also bypass this damage reduction. Natural weapons or unarmed strikes may only bypass this DR if they are magical at the time and are under any effect that causes them to count as though they were cold iron weapons. Rrahask Sshasaar's damage reduction means that her own natural weapons and unarmed strikes are treated as magical cold iron weapons, for purposes of bypassing damage reduction. This DR comes from Perfect Timeless Body. [B]Fast Healing (Ex):[/B] The Venerable Mother has Fast Healing 2, meaning that she heals 2 damage each round, if not at full hit points already. This Fast Healing comes from Perfect Timeless Body. [B]Perfect Timeless Body:[/B] This is a special power the Venerable Mother acquired after her 20th character level, through an extensive ritual that she had developed over many years. As a result of this ritual-granted power, Rrahask Sshasaar no longer ages and is immortal in that vein. Though she acquired the Timeless Body druidic ability after reaching middle age, that was millenia ago and she is now quite ancient. She mostly roams the wetlands of the Kohl'Tass by the Kohoal River delta, but spends a small majority of her time there at her home village. Once every few centuries she leaves to reassert her power in the wider world, fighting off the forces of good, evil, law, or chaos that disrupt the world's balance of power, or who raise her ire by defiling nature. Rrahask Sshasaar achieved her immortality though binding her life essence to the marshes of her homeland, such that the health of her land dictates her own health. The ritual was performed in secret, and few if any beings know how to break it, so thus far the Venerable Mother has remained immortal. Her immortal status extends to some extent beyond mere agelessness. Rrahask Sshasaar is immune to Death effects and disintegration, and her soul cannot be displaced or ousted. If she is slain, through damage, Constitution loss, a coup de grace, a failed save against death by massive damage, beheading, or any other effect, Rrahask Sshasaar's remains immediately dissolve into dust, and her body is recreated 1 round later at her home by the Kohoal River delta. Her soul immediately travels to her home upon death, to inhabit the new body being created, and any equipment she bore on her person at the time of death is magically transported with her soul. This is not extradimensional travel, so effects that block teleportation or planar travel are no hindrance. Rrahask Sshasaar seemingly cannot leave the material world, at least so long as her Perfect Timeless Body power remains unbroken. It is unknown if an antimagic area will or will not impede the power, but dispelling will not. Rrahask Sshasaar has the option of destroying her body at any time, including the instant before being paralyzed or petrified by an effect, or before being affected by an Imprisonment, Binding, or similar effect. Each time Rrahask Sshasaar is recreated by her Perfect Timeless Body power, she loses 500 experience points per character level (so currently 10,000 XP each time), as she loses a bit of personal energy with each rebirth. When recreated by her Perfect Timeless Body power, the Venerable Mother is essentially reformed similar to a True Resurrection effect, except for the different loss of experience points, and the lack of any components or the like. For these reasons, Rrahask Sshasaar gathers life energy and nature's power over time through strolling the sacred lands of the Kohl'Tass and elsewhere, and by defeating creatures who defile nature or upset the natural balance (represented by XP earned). As a result of difficult battles with great demons, dragons, archmages, and more, the Venerable Mother has not progressed appreciably in actual power over the millenia since her ritual of immortality. The Venerable Mother may lose her Perfect Timeless Body power if some other creature of sufficient ability manages to discover the true nature of the ritual millenia ago, and finds a way to break the ritual's power. Rrahask Sshasaar guards her secrets well, and any time that a foe may attempt to force her to reveal these secrets, she destroys herself and resurrects at home to escape. There may be other locations that she can resurrect in, however, but most likely she is limited to places of great druidic significance and sanctity. [B]Notes:[/B] The elite ability score array (8, 10, 13, 12, 15, 14) was used to generate Rrahask Sshasaar's base ability scores, before racial modifiers, age modifiers, and level-based increases. The Venerable Mother was between her 17th and 18th character levels when her Intelligence score increased to 12 from old age, and was between her 19th and 20th levels when her Intelligence score increased to 13 from venerable age. After middle age she progressed slowly in experience, as she has spent most of her time henceforth attending to the Kohl'Tass and their lands, only rarely venturing out into the world, at most once every century. Rrahask Sshasaar has several potent magic items, and even a few psionic items, hidden away in various natural locations around the world, which she can reach quickly through her druidic spells when she needs them. Thus, the Venerable Mother has magic items appropriate to a 20th-level character, she just does not take them into the Kohl'Tass lands. Over the ages, Rrahask Sshasaar has Awakened a great many animals and trees, but not in any significant concentration anywhere, so she has many scattered allies and informers when the need arises. Many of her allies and informers are actually the truebred descendants of several animals she had Awakened in ages past. Rrahask Sshasaar keeps a few unused Rings of Three Wishes hidden away amongst her treasure troves, for use in emergencies. In battle, when not in an alternate form, she often wields a magic scimitar, of which she possesses a few, each tailored to defeat a certain variety of creatures, though none are particularly powerful weapons, merely possessing the right combination of materials and enhancements to overcome a certain kind of foe. For the most part, the particular magic items Rrahask Sshasaar has in storage is up to the DM and should be appropriate for a wise, ancient, nigh-immortal druidess with experience in dealing with nearly anything. As for Rrahask Sshasaar's Leadership feat, her followers are the hunters, fishers, and scouts of the villages near her home, while her cohort is the second-highest-ranking member of the Kohl'Tass lizardfolks' society, a 17th-level druid who has apprenticed under Rrahask Sshasaar. Naturally, this differs from generation to generation, as the apprentice druid is not immortal like the Venerable Mother. [/QUOTE]
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