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<blockquote data-quote="Twiggly the Gnome" data-source="post: 2138773" data-attributes="member: 8547"><p><em>Sangfilia (half-gnome/half-dryad)</em></p><p><em></em></p><p><em>• +2 Constitution, –2 Strength.</em></p><p><em>• Small: As a Small creature, a Sangfilia gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</em></p><p><em>• Sangfilia base land speed is 20 feet.</em></p><p><em>• Low-Light Vision: A Sangfilia can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</em></p><p><em>• +2 racial bonus on saving throws against necromancy.</em></p><p><em>• Add +1 to the Difficulty Class for all saving throws against necromancy spells cast by Sangfilia. This adjustment stacks with those from similar effects.</em></p><p><em>• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</em></p><p><em>• +2 racial bonus on Listen checks.</em></p><p><em>• +2 racial bonus on Craft (alchemy) checks.</em></p><p><em>• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Elven, Giant, Goblin, Orc and Sylvan. In addition, a Sangfilia can speak with plants. This ability is innate to Sangfilia. See the speak with plants spell description.</em></p><p><em>• Spell-Like Abilities: 1/day—speak with plants (duration 1 minute). A Sangfilia with a Charisma score of at least 10 gains the spell-like ability to Entangle. Caster level 1st; save DC 10 + Sangfilia’s Cha modifier + spell level.</em></p><p><em>• Favored Class: Sorcerer. A multiclass Sangfilia’s sorcerer class does not count when determining whether she takes an experience point penalty.</em></p><p></p><p></p><p>Speaking of Eryian Gnomes, I think it might be more in flavor to replace the "speak with burrowing mammals" ability with the ability to speak with the animals listed in the Vampire's <em>Creatures of the Night</em> ability. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Twiggly the Gnome, post: 2138773, member: 8547"] [i]Sangfilia (half-gnome/half-dryad) • +2 Constitution, –2 Strength. • Small: As a Small creature, a Sangfilia gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. • Sangfilia base land speed is 20 feet. • Low-Light Vision: A Sangfilia can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +2 racial bonus on saving throws against necromancy. • Add +1 to the Difficulty Class for all saving throws against necromancy spells cast by Sangfilia. This adjustment stacks with those from similar effects. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Listen checks. • +2 racial bonus on Craft (alchemy) checks. • Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Elven, Giant, Goblin, Orc and Sylvan. In addition, a Sangfilia can speak with plants. This ability is innate to Sangfilia. See the speak with plants spell description. • Spell-Like Abilities: 1/day—speak with plants (duration 1 minute). A Sangfilia with a Charisma score of at least 10 gains the spell-like ability to Entangle. Caster level 1st; save DC 10 + Sangfilia’s Cha modifier + spell level. • Favored Class: Sorcerer. A multiclass Sangfilia’s sorcerer class does not count when determining whether she takes an experience point penalty.[/i] Speaking of Eryian Gnomes, I think it might be more in flavor to replace the "speak with burrowing mammals" ability with the ability to speak with the animals listed in the Vampire's [I]Creatures of the Night[/I] ability. :] [/QUOTE]
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