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<blockquote data-quote="Kobold Stew" data-source="post: 5126882" data-attributes="member: 23484"><p>This is a great question. The answer I offer is not from the perspective of a DM, but of a (frustrated) player. </p><p></p><p>I'd say over the past 3-4 years, I have been accepted into about ten games, none of which has lasted more than two months of real play; most less. Almost all of them has stopped during the first combat, which drags into eternity.</p><p></p><p>Pbp are special games. I think they have a great potential as a medium for rpgs, I think, but I've yet to experience it over a reasonable period of time. I keep hoping, though.</p><p></p><p>Here are four and a half observations based on that experience: </p><p></p><p>1. Four or five of the games have stopped because the DM got tired. Be sure that you can commit the time to running a game. </p><p></p><p>2. Combat needs to go quickly. The previous comments about initiative are part of that, but two weeks of RL is too long for a single combat round. Players get bored. Be sure you know how you are going to represent the map (assuming there is one) and how you will keep it updated. </p><p></p><p>(2b). Even though games have had a post-every-48hrs or whatever guideline, in combat weeks can go by without anything for a player to do, as the initiative order clicks through. For those of us who hit refresh many times a day, this builds the frustration. If I were running a game, I'd be sure everyone had the opportunity to post (and affect things) every three days. </p><p></p><p>3. While I agree that some posters with only a post or two might drop quickly, I have seen multiple games broken by one poster with a high post count on this forum who regularly has prolonged absences. There's no real rule, but great amounts of goodwill (from me at least) is gained by considering posters who aren't already in three or more games. </p><p></p><p>4. I would start assuming that players will get to level up once (I'm thinking D+D, 3.5 or 4e here). If they get more, that's only a win, but I'd suggest you start in what you think is the sweet spot -- if that's level 1, then power to you; if it's 5-6, 11-12, level 20; whatever. But let the players be where you think they can have best fun. I have yet to level up in a pbp game.</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 5126882, member: 23484"] This is a great question. The answer I offer is not from the perspective of a DM, but of a (frustrated) player. I'd say over the past 3-4 years, I have been accepted into about ten games, none of which has lasted more than two months of real play; most less. Almost all of them has stopped during the first combat, which drags into eternity. Pbp are special games. I think they have a great potential as a medium for rpgs, I think, but I've yet to experience it over a reasonable period of time. I keep hoping, though. Here are four and a half observations based on that experience: 1. Four or five of the games have stopped because the DM got tired. Be sure that you can commit the time to running a game. 2. Combat needs to go quickly. The previous comments about initiative are part of that, but two weeks of RL is too long for a single combat round. Players get bored. Be sure you know how you are going to represent the map (assuming there is one) and how you will keep it updated. (2b). Even though games have had a post-every-48hrs or whatever guideline, in combat weeks can go by without anything for a player to do, as the initiative order clicks through. For those of us who hit refresh many times a day, this builds the frustration. If I were running a game, I'd be sure everyone had the opportunity to post (and affect things) every three days. 3. While I agree that some posters with only a post or two might drop quickly, I have seen multiple games broken by one poster with a high post count on this forum who regularly has prolonged absences. There's no real rule, but great amounts of goodwill (from me at least) is gained by considering posters who aren't already in three or more games. 4. I would start assuming that players will get to level up once (I'm thinking D+D, 3.5 or 4e here). If they get more, that's only a win, but I'd suggest you start in what you think is the sweet spot -- if that's level 1, then power to you; if it's 5-6, 11-12, level 20; whatever. But let the players be where you think they can have best fun. I have yet to level up in a pbp game. I hope this helps. [/QUOTE]
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