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Rules for Advancing Magical Items
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<blockquote data-quote="Someone" data-source="post: 3423593" data-attributes="member: 5656"><p>You just discarded Weapons of legacy which was the obvious one. I don't know if ther are 3rd party supplements out there that deal with it, but if there are not, I recommend you to use the wealth by level as a guideline and allow the PCs to upgrade their equipment "just because" through normal use (for more subtle bonuses, like adding a +1 to the sword's enhancement) or with magic placed on them by allied spellcaster, as a quest's reward or themselves (For the moments when the sword gains the Flaming ability, for example)</p><p></p><p>Remember however that the more time the PCs and the players spend questing, sudying and rolepleying how they adquire their magic items the less time they spend on actual adventures. Magic items are a part of D&D, not the only part, and sometimes handwaving the buying of some potions or wands are the best thing you can do.</p></blockquote><p></p>
[QUOTE="Someone, post: 3423593, member: 5656"] You just discarded Weapons of legacy which was the obvious one. I don't know if ther are 3rd party supplements out there that deal with it, but if there are not, I recommend you to use the wealth by level as a guideline and allow the PCs to upgrade their equipment "just because" through normal use (for more subtle bonuses, like adding a +1 to the sword's enhancement) or with magic placed on them by allied spellcaster, as a quest's reward or themselves (For the moments when the sword gains the Flaming ability, for example) Remember however that the more time the PCs and the players spend questing, sudying and rolepleying how they adquire their magic items the less time they spend on actual adventures. Magic items are a part of D&D, not the only part, and sometimes handwaving the buying of some potions or wands are the best thing you can do. [/QUOTE]
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Rules for Advancing Magical Items
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