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The Society of 3.5 Revisionists
Rules Mechanics that should be jettisoned
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<blockquote data-quote="Kerrick" data-source="post: 5073680" data-attributes="member: 4722"><p>Don't forget that just because a rule exists, it doesn't mean you have to use it. I've never seen anyone use that chart for magic items. PrCs are a great idea, but everyone jumped on the bandwagon and created a whole pile of crap with no thoughts to game balance (or deliberately twinked-out classes that would make their PCs uber-powerful). </p><p></p><p>I disagree with the paladin/ranger thing: rangers are not druids, and paladins are not clerics. Paladins' spells focus more toward smiting enemies and empowering their weapons, with some healing tossed in, while clerics focus on a broader spectrum - some divine wrath, some buffing, some healing. </p><p></p><p>Likewise, rangers are focused on scouting, tracking, and killing. Druids are more about protecting the wilderness and dealing with those who defile it. </p><p></p><p>The problem (for both of these) is that the spell lists do a poor job of properly differentiating those roles. Give paladins more martial spells, give rangers more archery spells (and keep them both off the cleric/druid lists), and you're set.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5073680, member: 4722"] Don't forget that just because a rule exists, it doesn't mean you have to use it. I've never seen anyone use that chart for magic items. PrCs are a great idea, but everyone jumped on the bandwagon and created a whole pile of crap with no thoughts to game balance (or deliberately twinked-out classes that would make their PCs uber-powerful). I disagree with the paladin/ranger thing: rangers are not druids, and paladins are not clerics. Paladins' spells focus more toward smiting enemies and empowering their weapons, with some healing tossed in, while clerics focus on a broader spectrum - some divine wrath, some buffing, some healing. Likewise, rangers are focused on scouting, tracking, and killing. Druids are more about protecting the wilderness and dealing with those who defile it. The problem (for both of these) is that the spell lists do a poor job of properly differentiating those roles. Give paladins more martial spells, give rangers more archery spells (and keep them both off the cleric/druid lists), and you're set. [/QUOTE]
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Rules Mechanics that should be jettisoned
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