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The Society of 3.5 Revisionists
Rules Mechanics that should be jettisoned
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5081616" data-attributes="member: 87403"><p>POWER BALANCING SPELLCASTING & ATTACKS</p><p>If we want spellcasting to be balanced at low, mid, and high level, we need to give it some at-will abilities for low level, and find a better way to moderate power somewhat at mid level and especially at high level.</p><p> If we do reduce the rate of spell advancement, we also need to reduce the number of attacks- which is great for boosting speed of play and finding more interesting tactics other only full round attacking opponents. Check out <a href="http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html" target="_blank">this</a> thread <a href="http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html" target="_blank">http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html </a>about ideas to make the game playable at higher. One is having one attack per tier (1st, 11th, 21st, even 31st) and having any extra attacks from things like TWF, Flurry of Blows, Haste, or other stuff integrated into the same attack roll.</p><p></p><p>SPELL PROGRESSION EQUITY</p><p>One thing I think does not make sense is why spontaneous spellcasters, like Sorcs, get their spells later that the rate at which Wizards, Druids, and Clerics. This is a chance to set both at the same rate. The difference between spontaneous and prepared spellcasters should be choosing between a fewer known spells with high mana/amount of spellcasting OR between excellent variety of known spells but with more limited mana/amount of spellcasting.</p><p></p><p>FULL SPONTANEOUS, FULL PREPARED, OR HALF CASTER</p><p>For each source of magic, there should be 3 core class spellcasters: the full progression spontaneous spellcaster, the full progression prepared spellcaster, and the half progression spellcaster. Just to note, the half progression spellcaster also has to pick between being a spontaneous or prepared spellcaster; for a half-caster, the differences are not great enough to create two different half-progression classes with each being forced to take spontaneous or prepared spellcasting. If later reviewing the fully array of core classes demands saying "Bards should be 1/2 spontaneous arcane and Duskblades are 1/2 prepared arcane", that's fine. </p><p></p><p>SOURCE___FULL PREPARED___FULL SPONTANEOUS___HALF CASTER</p><p>Arcane.......Wizard.................Sorcerer.....................Bard, Duskblade, Beguiler (?)</p><p>Divine........Cleric...................Favored Soul...............Paladin</p><p>Nature.......Druid....................Spirit Shaman..............Ranger</p><p>Psionic.......Psion...................Wilder.......................Psychic Warrior, Soulknife</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5081616, member: 87403"] POWER BALANCING SPELLCASTING & ATTACKS If we want spellcasting to be balanced at low, mid, and high level, we need to give it some at-will abilities for low level, and find a better way to moderate power somewhat at mid level and especially at high level. If we do reduce the rate of spell advancement, we also need to reduce the number of attacks- which is great for boosting speed of play and finding more interesting tactics other only full round attacking opponents. Check out [URL="http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html"]this[/URL] thread [URL="http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html"]http://www.enworld.org/forum/society-3-5-revisionists/271686-how-can-we-balance-level-1-40-a.html [/URL]about ideas to make the game playable at higher. One is having one attack per tier (1st, 11th, 21st, even 31st) and having any extra attacks from things like TWF, Flurry of Blows, Haste, or other stuff integrated into the same attack roll. SPELL PROGRESSION EQUITY One thing I think does not make sense is why spontaneous spellcasters, like Sorcs, get their spells later that the rate at which Wizards, Druids, and Clerics. This is a chance to set both at the same rate. The difference between spontaneous and prepared spellcasters should be choosing between a fewer known spells with high mana/amount of spellcasting OR between excellent variety of known spells but with more limited mana/amount of spellcasting. FULL SPONTANEOUS, FULL PREPARED, OR HALF CASTER For each source of magic, there should be 3 core class spellcasters: the full progression spontaneous spellcaster, the full progression prepared spellcaster, and the half progression spellcaster. Just to note, the half progression spellcaster also has to pick between being a spontaneous or prepared spellcaster; for a half-caster, the differences are not great enough to create two different half-progression classes with each being forced to take spontaneous or prepared spellcasting. If later reviewing the fully array of core classes demands saying "Bards should be 1/2 spontaneous arcane and Duskblades are 1/2 prepared arcane", that's fine. SOURCE___FULL PREPARED___FULL SPONTANEOUS___HALF CASTER Arcane.......Wizard.................Sorcerer.....................Bard, Duskblade, Beguiler (?) Divine........Cleric...................Favored Soul...............Paladin Nature.......Druid....................Spirit Shaman..............Ranger Psionic.......Psion...................Wilder.......................Psychic Warrior, Soulknife [/QUOTE]
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