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The Society of 3.5 Revisionists
Rules Mechanics that should be jettisoned
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<blockquote data-quote="Kerrick" data-source="post: 5093391" data-attributes="member: 4722"><p>I did that, except that some of them are still tagged as "exotic". They're technically martial weapons, but they have additional abilities that have requirements for proper use. For example, nunchaku grant a +2 bonus to disarm checks, but you must have 15 Dex to take advantage of this. You can still use them if you have MWP and < 15 Dex, but you suffer a -2 attack penalty.</p><p></p><p>After some urging, I went with <a href="http://project-phoenix.wikidot.com/equipment:weapons" target="_blank">weapon groups</a>, from UA, with some changes. I didn't want everyone to be automatically proficient with martial weapons (even a limited pool, which they would have with the standard weapon group rules), so I came up with a rule that everyone is proficient with simple weapons. This let me drop the Simple WP (which was a pretty pointless feat anyway). After that, you have to take MWP to get proficiency with the other weapons in your group (without MWP, it's a -2 penalty; if you're using a weapon from a completely different group, it's -4).</p><p></p><p>So, for example, Frank the wizard has proficiency in any two weapon groups. He decides to pick Spears and Long Blades. Obviously, all the weapons in the Long Blades group (katana, longsword, rapier, scimitar) are martial, so he'll have to take the MWP feat, but that will grant him the ability to use them all - he can be a battle mage, if he so desires, like Gandalf. This allows for a greater variety of weapons and a greater range of customization for all PCs without being overpowered.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5093391, member: 4722"] I did that, except that some of them are still tagged as "exotic". They're technically martial weapons, but they have additional abilities that have requirements for proper use. For example, nunchaku grant a +2 bonus to disarm checks, but you must have 15 Dex to take advantage of this. You can still use them if you have MWP and < 15 Dex, but you suffer a -2 attack penalty. After some urging, I went with [url=http://project-phoenix.wikidot.com/equipment:weapons]weapon groups[/url], from UA, with some changes. I didn't want everyone to be automatically proficient with martial weapons (even a limited pool, which they would have with the standard weapon group rules), so I came up with a rule that everyone is proficient with simple weapons. This let me drop the Simple WP (which was a pretty pointless feat anyway). After that, you have to take MWP to get proficiency with the other weapons in your group (without MWP, it's a -2 penalty; if you're using a weapon from a completely different group, it's -4). So, for example, Frank the wizard has proficiency in any two weapon groups. He decides to pick Spears and Long Blades. Obviously, all the weapons in the Long Blades group (katana, longsword, rapier, scimitar) are martial, so he'll have to take the MWP feat, but that will grant him the ability to use them all - he can be a battle mage, if he so desires, like Gandalf. This allows for a greater variety of weapons and a greater range of customization for all PCs without being overpowered. [/QUOTE]
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