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<blockquote data-quote="Gorgoroth" data-source="post: 6130988" data-attributes="member: 6674889"><p>Agreed, I don't want some silly difference between PC and NPC rules. Guess the enemy's AC because of their armor is GREAT, but you still don't know if they have a special class or racial feature like IronHide or bracers of protection, that could make you guess the wrong value. Anyway, PCs after a round or two always figure out the enemy AC, it's just good to have a rational way to eyeball their defenses other than handwaving "I do a monster knowledge check". That pigeonholes all monsters of that type to that the exact same stats, which leads to boredom and repetitive game play. Orcs loaded out with plate should have plate-level AC on the battlefield, e.g. look at the battle for Minas Tirith, even the Trolls had plate armor on!!! Why would the enemy spend all that time and resources chopping down trees and making huge armor when you could just handwave it and say these are higher level trolls with tougher skin. No. The same orc or troll, wearing plate armor, should have plate-level protection ADDED to their default natural AC. So again, there's an easy, mechanically and logically and narratively coherent way to guess the enemy defenses.</p><p></p><p>If drow have an ability to multi-attack with crossbows, just make it a special item, or feat that only they have access to, by default, but if you infiltrated their society or spied on them, you should be able to find a way to replicate their tech / know-how. I want feats to have limitations. No, generic halfling or elf society never bothered to optimize their crossbow skills to such an extent, so they do not deserve to have access to that by default. I think the best way to mimic the drow ability is a combination of feat + building a crossbow a certain way, i.e. a masterwork crossbow.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6130988, member: 6674889"] Agreed, I don't want some silly difference between PC and NPC rules. Guess the enemy's AC because of their armor is GREAT, but you still don't know if they have a special class or racial feature like IronHide or bracers of protection, that could make you guess the wrong value. Anyway, PCs after a round or two always figure out the enemy AC, it's just good to have a rational way to eyeball their defenses other than handwaving "I do a monster knowledge check". That pigeonholes all monsters of that type to that the exact same stats, which leads to boredom and repetitive game play. Orcs loaded out with plate should have plate-level AC on the battlefield, e.g. look at the battle for Minas Tirith, even the Trolls had plate armor on!!! Why would the enemy spend all that time and resources chopping down trees and making huge armor when you could just handwave it and say these are higher level trolls with tougher skin. No. The same orc or troll, wearing plate armor, should have plate-level protection ADDED to their default natural AC. So again, there's an easy, mechanically and logically and narratively coherent way to guess the enemy defenses. If drow have an ability to multi-attack with crossbows, just make it a special item, or feat that only they have access to, by default, but if you infiltrated their society or spied on them, you should be able to find a way to replicate their tech / know-how. I want feats to have limitations. No, generic halfling or elf society never bothered to optimize their crossbow skills to such an extent, so they do not deserve to have access to that by default. I think the best way to mimic the drow ability is a combination of feat + building a crossbow a certain way, i.e. a masterwork crossbow. [/QUOTE]
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