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<blockquote data-quote="beepeearr" data-source="post: 5716258" data-attributes="member: 20548"><p>I don't really like any of the options, he presented. I really don't like how watered down skills became in 4E where everyone can succeed at everything. I like a systems where characters can have things they excel at. Instead of making everyone average at everything, make the skills more abstract. </p><p></p><p>In my game there are no "ability checks" everything is a skill check, and few checks are hard coded, ie make a climb check. Instead I encourage players to play to there own strengths. I decide if the check to overcome an obstacle is easy, moderate, hard, or harder as the case may be. Then allow the Player's to figure out how to proceed.</p><p></p><p>Take a simple pit. The Ranger may make an athletics check to simply climb out, the monk may make an acrobatics check ala jackie chan. Maybe the orc berserker simply heaves the gnome out of the pit using Might (the skill that replaces the standard strength check), while the rogues Examines (basically an Int based skill used to investigate or reason) the pit trying to find the best hand holds to climb out.</p><p></p><p>Good ideas get a bonus to the check +2 or +5 while more challenging ideas get a -2 or -5, or maybe a bump up in difficulty. </p><p></p><p>As the PC's advance things that were once challenging are now easier so I rank challenges by difficulty (easy, moderate, hard, etc) and Tier. A Tier 1 moderate challenge becomes an easy challenge at tier 2. </p><p></p><p>This way I don't get bogged down with Particular DC's, but I still have challenges that get easier as the PC's progress. I have challenges everyone can participate in, but by doing there own thing instead of making everyone roughly the same at everything.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 5716258, member: 20548"] I don't really like any of the options, he presented. I really don't like how watered down skills became in 4E where everyone can succeed at everything. I like a systems where characters can have things they excel at. Instead of making everyone average at everything, make the skills more abstract. In my game there are no "ability checks" everything is a skill check, and few checks are hard coded, ie make a climb check. Instead I encourage players to play to there own strengths. I decide if the check to overcome an obstacle is easy, moderate, hard, or harder as the case may be. Then allow the Player's to figure out how to proceed. Take a simple pit. The Ranger may make an athletics check to simply climb out, the monk may make an acrobatics check ala jackie chan. Maybe the orc berserker simply heaves the gnome out of the pit using Might (the skill that replaces the standard strength check), while the rogues Examines (basically an Int based skill used to investigate or reason) the pit trying to find the best hand holds to climb out. Good ideas get a bonus to the check +2 or +5 while more challenging ideas get a -2 or -5, or maybe a bump up in difficulty. As the PC's advance things that were once challenging are now easier so I rank challenges by difficulty (easy, moderate, hard, etc) and Tier. A Tier 1 moderate challenge becomes an easy challenge at tier 2. This way I don't get bogged down with Particular DC's, but I still have challenges that get easier as the PC's progress. I have challenges everyone can participate in, but by doing there own thing instead of making everyone roughly the same at everything. [/QUOTE]
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