Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules, Rules, Rules (Legends & Lore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="beepeearr" data-source="post: 5716420" data-attributes="member: 20548"><p>The point is the player's have a chance to use the skills they are good at, they still have to justify to the DM why they think a particular skill can be applicable. One system is everyone roll a climb check, where everyone even the trained individual is within 5 points (roughly) of one another, everyone is about avg with one another. The other requires the Player to problem solve and allows players to strive to be better then avg, but without the problem of being the only one capable of overcoming an obstacle. </p><p></p><p>4e skills were designed so that everyone could participate, but everyone is the same. The system I use still allows everyone to participate, but in their own way. Not everyone is the same because depending on the individual and what they are trying to do DC could become higher or lower. </p><p></p><p>A hard coded DC system where Skill A is the only way to achieve B creates problems where only the Player with Skill A can succeed, which is why now everyone is Avg at Skill A, but now one Player is slightly better then everyone else. Its the Role-playing equivalent of a participation trophy.</p><p></p><p>It's basically two different ways to achieve a similar goal, allow everyone to participate in the game. Also excelling at a skill isn't just about beating a DC it's also about being able to overcome penalties when you attempt the extraordinary. Climbing a wall may not be a big deal DC wise, but climbing up a wall while fighting off harpies with with your off hand might be.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 5716420, member: 20548"] The point is the player's have a chance to use the skills they are good at, they still have to justify to the DM why they think a particular skill can be applicable. One system is everyone roll a climb check, where everyone even the trained individual is within 5 points (roughly) of one another, everyone is about avg with one another. The other requires the Player to problem solve and allows players to strive to be better then avg, but without the problem of being the only one capable of overcoming an obstacle. 4e skills were designed so that everyone could participate, but everyone is the same. The system I use still allows everyone to participate, but in their own way. Not everyone is the same because depending on the individual and what they are trying to do DC could become higher or lower. A hard coded DC system where Skill A is the only way to achieve B creates problems where only the Player with Skill A can succeed, which is why now everyone is Avg at Skill A, but now one Player is slightly better then everyone else. Its the Role-playing equivalent of a participation trophy. It's basically two different ways to achieve a similar goal, allow everyone to participate in the game. Also excelling at a skill isn't just about beating a DC it's also about being able to overcome penalties when you attempt the extraordinary. Climbing a wall may not be a big deal DC wise, but climbing up a wall while fighting off harpies with with your off hand might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules, Rules, Rules (Legends & Lore)
Top