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<blockquote data-quote="Tymophil" data-source="post: 5716539" data-attributes="member: 46923"><p>I think you did not understand the intent of this system. I have to admit though that the authors did nothing to make this clear...</p><p></p><p>If a Dungeon Master wants a task to have a certain DC, not depending on the level of the PC, it is entirely possible. The task will get easier when the PC's level will increase, and that's the way it should be. The <em>DC by level</em> will provide hints to the DM on how easy the task will get, and the amount of xp it could earn the PC.</p><p></p><p>The <em>Player's Handbook</em> provides such DCs for climbing.</p><p></p><p>On the other hand, if the <em>Dungeon Master</em> wants to challenge his players with a certain level of challenge (easy, moderate or hard), then the <em>DM</em> can do things the other way round. He looks at the level of the PC, then find the DC for a easy/moderate/hard task and describe the challenge to the player in order to make the DC believable.</p><p></p><p>For example, the <em>Dungeon Master</em> will describe the surface of the wall to be climbed as slippery, the climb is easier because of cracks in the stones, there is a storm making the task harder, etc.</p><p></p><p>It is a very clever system... Unfortunately the <em>Player's Handbook</em> and the <em>Dungeon Master's Guide</em> are so badly written that many people come to your conclusion on this system. Fourth Edition is plagued with such bad writing, and adventures did nothing to make good use of the strong points of the system.</p><p></p><p>It seems to me that the authors of Fourth Edition were (and still are) overconfident... Something like : "<em>We have gathered the best authors, we cannot fail, there is not even any need for a review of our awesome work.</em>"</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5716539, member: 46923"] I think you did not understand the intent of this system. I have to admit though that the authors did nothing to make this clear... If a Dungeon Master wants a task to have a certain DC, not depending on the level of the PC, it is entirely possible. The task will get easier when the PC's level will increase, and that's the way it should be. The [I]DC by level[/I] will provide hints to the DM on how easy the task will get, and the amount of xp it could earn the PC. The [I]Player's Handbook[/I] provides such DCs for climbing. On the other hand, if the [I]Dungeon Master[/I] wants to challenge his players with a certain level of challenge (easy, moderate or hard), then the [I]DM[/I] can do things the other way round. He looks at the level of the PC, then find the DC for a easy/moderate/hard task and describe the challenge to the player in order to make the DC believable. For example, the [I]Dungeon Master[/I] will describe the surface of the wall to be climbed as slippery, the climb is easier because of cracks in the stones, there is a storm making the task harder, etc. It is a very clever system... Unfortunately the [I]Player's Handbook[/I] and the [I]Dungeon Master's Guide[/I] are so badly written that many people come to your conclusion on this system. Fourth Edition is plagued with such bad writing, and adventures did nothing to make good use of the strong points of the system. It seems to me that the authors of Fourth Edition were (and still are) overconfident... Something like : "[I]We have gathered the best authors, we cannot fail, there is not even any need for a review of our awesome work.[/I]" [/QUOTE]
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