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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Oofta" data-source="post: 8849102" data-attributes="member: 6801845"><p>I like the flexibility that we have with 5E, it does concern me when we go back to things like gaining the hidden condition with a DC 15 dexterity check. Blech. First, if it works for the PCs it works for the bad guys. Maxed out your perception and have passive of 20 at level 4? Too bad! That T-Rex rolled really good on their hide check and surprises you from the bushes.</p><p></p><p>But the biggest issue that I have is that it doesn't <em>really</em> change anything, and in fact in my games if I followed it (I have no plans to) it would actually make stealth worse. The DM will <em>always</em> be the one to decide if you have enough cover to hide. Does that bush provide 3/4 cover? Who knows? Ask your <s>mother </s>DM. Rules like this only give it the semblance of standardization, either the DM will give you PC the option to hide or they don't. Rules like this change nothing in that regard. In addition, unless there's rules we don't know about it also means you can't sneak past someone if you're out in the open but the guard is half asleep or distracted by that clever illusion you just cast.</p><p></p><p>Ah well, I'm not planning on changing how I handle this or social encounters, I'd prefer that my DMs don't either. Trying to eliminate bad DMs who make Mother May I an issue for players will never suddenly turn into better DMs because of rules that give the illusion of control to the PCs.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8849102, member: 6801845"] I like the flexibility that we have with 5E, it does concern me when we go back to things like gaining the hidden condition with a DC 15 dexterity check. Blech. First, if it works for the PCs it works for the bad guys. Maxed out your perception and have passive of 20 at level 4? Too bad! That T-Rex rolled really good on their hide check and surprises you from the bushes. But the biggest issue that I have is that it doesn't [I]really[/I] change anything, and in fact in my games if I followed it (I have no plans to) it would actually make stealth worse. The DM will [I]always[/I] be the one to decide if you have enough cover to hide. Does that bush provide 3/4 cover? Who knows? Ask your [S]mother [/S]DM. Rules like this only give it the semblance of standardization, either the DM will give you PC the option to hide or they don't. Rules like this change nothing in that regard. In addition, unless there's rules we don't know about it also means you can't sneak past someone if you're out in the open but the guard is half asleep or distracted by that clever illusion you just cast. Ah well, I'm not planning on changing how I handle this or social encounters, I'd prefer that my DMs don't either. Trying to eliminate bad DMs who make Mother May I an issue for players will never suddenly turn into better DMs because of rules that give the illusion of control to the PCs. [/QUOTE]
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