Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9041025" data-attributes="member: 7006"><p>[USER=6801845]@Oofta[/USER] made most of my points for me so I won't rehash too deeply. I agree with you that a bit of rules consolidation would be fine and helpful... but I'd say right up until the point where the same rule chunks got repeated two or more times in the same rulebook just so that they appear in the various "appropriate" places. At some point we have to compare consolidation to the loss of word count. Stealth as both a skill and an Action in combat means you either need to write all about it in both places, or describe it in one and then reference back to it in the other so we aren't just saying the same thing twice (even if they apply to to both sections.) Personally... at a certain point I don't think it's asking too much of a DM to look at two places in the book for one set of information just so we can save on repetitive word count. That otherwise seems like a waste of space to me.</p><p></p><p>As far as the other things you pointed out... I mean I myself take what the book gives us as it stands and feel fine making my rulings on when the sneakers can get noticed. I don't find additional rules to be any more worthwhile than what we currently have. And the same with passive versus active perception-- I have my interpretation (my "ruling") of what the current rules say, and thus I personally don't see a need for more rules. But that's just me and I'm no one they need to cater to any more than anyone else. And I also don't discount the opinions of other folks such as yourself who feel like the first-order design should be more involved, and were WotC to do it, I wouldn't get upset at them for choosing to. But I just think the point is that I believe there ARE enough first-order rules in stealth for everyone to be able to make a second-order ruling at their table. They certainly will be less likely to be <em>consistent </em>across multiple tables-- the fewer the first-order rules, the wider the range of second-order rulings get made-- but if a person isn't concerned about how other people play their games, then "consistency" doesn't really matter.</p><p></p><p>But I would agree though that if someone for instance is a player and they are continually playing at different tables and changing those tables up all the time (because they play short campaigns online a lot for instance)... then needing to continually re-learn every table's second-order rulings could become a pain. I don't disagree with that. But at that point the question just them becomes whether those players are enough of a majority for whom WotC would choose to aim their decisions towards. And that's something only WotC can decide for themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9041025, member: 7006"] [USER=6801845]@Oofta[/USER] made most of my points for me so I won't rehash too deeply. I agree with you that a bit of rules consolidation would be fine and helpful... but I'd say right up until the point where the same rule chunks got repeated two or more times in the same rulebook just so that they appear in the various "appropriate" places. At some point we have to compare consolidation to the loss of word count. Stealth as both a skill and an Action in combat means you either need to write all about it in both places, or describe it in one and then reference back to it in the other so we aren't just saying the same thing twice (even if they apply to to both sections.) Personally... at a certain point I don't think it's asking too much of a DM to look at two places in the book for one set of information just so we can save on repetitive word count. That otherwise seems like a waste of space to me. As far as the other things you pointed out... I mean I myself take what the book gives us as it stands and feel fine making my rulings on when the sneakers can get noticed. I don't find additional rules to be any more worthwhile than what we currently have. And the same with passive versus active perception-- I have my interpretation (my "ruling") of what the current rules say, and thus I personally don't see a need for more rules. But that's just me and I'm no one they need to cater to any more than anyone else. And I also don't discount the opinions of other folks such as yourself who feel like the first-order design should be more involved, and were WotC to do it, I wouldn't get upset at them for choosing to. But I just think the point is that I believe there ARE enough first-order rules in stealth for everyone to be able to make a second-order ruling at their table. They certainly will be less likely to be [I]consistent [/I]across multiple tables-- the fewer the first-order rules, the wider the range of second-order rulings get made-- but if a person isn't concerned about how other people play their games, then "consistency" doesn't really matter. But I would agree though that if someone for instance is a player and they are continually playing at different tables and changing those tables up all the time (because they play short campaigns online a lot for instance)... then needing to continually re-learn every table's second-order rulings could become a pain. I don't disagree with that. But at that point the question just them becomes whether those players are enough of a majority for whom WotC would choose to aim their decisions towards. And that's something only WotC can decide for themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
Top