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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="Pedantic" data-source="post: 9043424" data-attributes="member: 6690965"><p>My responses here are mostly negative in that I have pointedly not purchased a number of TTRPGs because they make rules choices I don't care for. The best counter-example I can think of is Scott Gearin's <a href="https://www.patreon.com/AlabasterRPGS/posts" target="_blank">Alabaster patreon</a>, a tiny initiative I think I'm literally one of a handful of supporters of. I actually don't particularly care for the setting, nor what little art he's done for it, but the design is an outgrowth of work he did back on the Fantasy Craft forums reworking some core systems to what I felt was a much better and more elegant model (i.e. taking attributes and reworking them to distribute roughly equivalent mechanical impact between all of them).</p><p></p><p>I happily send him money every month in hopes that his particular rules design sensibilities see a little more light.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9043424, member: 6690965"] My responses here are mostly negative in that I have pointedly not purchased a number of TTRPGs because they make rules choices I don't care for. The best counter-example I can think of is Scott Gearin's [URL='https://www.patreon.com/AlabasterRPGS/posts']Alabaster patreon[/URL], a tiny initiative I think I'm literally one of a handful of supporters of. I actually don't particularly care for the setting, nor what little art he's done for it, but the design is an outgrowth of work he did back on the Fantasy Craft forums reworking some core systems to what I felt was a much better and more elegant model (i.e. taking attributes and reworking them to distribute roughly equivalent mechanical impact between all of them). I happily send him money every month in hopes that his particular rules design sensibilities see a little more light. [/QUOTE]
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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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