Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules, Rulings, and the Paradox of Choice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 6040524" data-attributes="member: 19265"><p>Interesting article. (I can't XP you yet it seems).</p><p></p><p>I love to use the dice more than most. Even good speeches for Diplomacy are made - I might give a bonus (or Advantage) for a very good speech, but I tend to not make things automatic. Even a great speech could be taken the wrong way (or introduces alternative motives for the NPC being spoken to).</p><p></p><p>I really hope for a solid core set of rules for all main facets (not just combat) each with options/modules to take them further. I don't think the basics of any of them should be complicated at the core level, but I love the idea of many areas of complexity being added (if needed/wanted). That is why I am hanging for 5E to work. I hope they pull it off.</p><p></p><p>As a specific eg. The latest Playtest Pack added 2-Weapon Fighting back into normal combat moves. Whilst in the past I was happy for everyone to try it (and was frustrated you couldn't in 4E without the right build/powers) I am kind of leaning towards it being a specialty. It doesn't complicate the core rules that way, and people likely to fight with two weapons are likely to want to do it often and imerse themselves in it anyway.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6040524, member: 19265"] Interesting article. (I can't XP you yet it seems). I love to use the dice more than most. Even good speeches for Diplomacy are made - I might give a bonus (or Advantage) for a very good speech, but I tend to not make things automatic. Even a great speech could be taken the wrong way (or introduces alternative motives for the NPC being spoken to). I really hope for a solid core set of rules for all main facets (not just combat) each with options/modules to take them further. I don't think the basics of any of them should be complicated at the core level, but I love the idea of many areas of complexity being added (if needed/wanted). That is why I am hanging for 5E to work. I hope they pull it off. As a specific eg. The latest Playtest Pack added 2-Weapon Fighting back into normal combat moves. Whilst in the past I was happy for everyone to try it (and was frustrated you couldn't in 4E without the right build/powers) I am kind of leaning towards it being a specialty. It doesn't complicate the core rules that way, and people likely to fight with two weapons are likely to want to do it often and imerse themselves in it anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules, Rulings, and the Paradox of Choice
Top