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Rules, Rulings, and the Paradox of Choice
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<blockquote data-quote="Cadence" data-source="post: 6041308" data-attributes="member: 6701124"><p>Is this different than the GM having reinforcements show up after the last of the first batch finally fell to zero in combat? Or, can monsters fake being dropped to zero (can PCs)? What if monsters have the same death and healing rules as the PCs and one feeds the other a healing potion? And does a door swinging shut or a weather change alter what the characters have discovered or how far they've made it in their travels?</p><p> </p><p> </p><p>I find this really interesting, because I don't think I've ever experienced a group passing on exploration or social situations to get to combat and the security of die rolling in over 30 years of playing with dozens of players and at least a dozen DMs. (Of course they have wanted their games to have combat... just like they've wanted them to have the social and the exploration.) Maybe it didn't bother us that something akin to a proto-skill challenge existed in the head of the DM, and not on the paper in front of him. And even if the skill challenge is written down, it is only visible to the GM... and there is nothing preventing a GM in any game from changing things on the fly if they think it benefits the game (well, except for doing it badly and losing ones players).</p><p> </p><p>I'll ponder this last one from an earlier post a bit more though. I'm trying to think about what rules we've thought our DMs were under (or acted like they were under if we didn't think about it). Is this the answer to my two sets of questions and musings above?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6041308, member: 6701124"] Is this different than the GM having reinforcements show up after the last of the first batch finally fell to zero in combat? Or, can monsters fake being dropped to zero (can PCs)? What if monsters have the same death and healing rules as the PCs and one feeds the other a healing potion? And does a door swinging shut or a weather change alter what the characters have discovered or how far they've made it in their travels? I find this really interesting, because I don't think I've ever experienced a group passing on exploration or social situations to get to combat and the security of die rolling in over 30 years of playing with dozens of players and at least a dozen DMs. (Of course they have wanted their games to have combat... just like they've wanted them to have the social and the exploration.) Maybe it didn't bother us that something akin to a proto-skill challenge existed in the head of the DM, and not on the paper in front of him. And even if the skill challenge is written down, it is only visible to the GM... and there is nothing preventing a GM in any game from changing things on the fly if they think it benefits the game (well, except for doing it badly and losing ones players). I'll ponder this last one from an earlier post a bit more though. I'm trying to think about what rules we've thought our DMs were under (or acted like they were under if we didn't think about it). Is this the answer to my two sets of questions and musings above? [/QUOTE]
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