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<blockquote data-quote="Manbearcat" data-source="post: 6042840" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/chaochou.html" target="_blank">chaochou</a></p><p></p><p>Great post. What you've just described is the exact process of character creation for my 3 player PC group for the last 10 years. It was amped up considerably in 4e given the thematic nature of the PC build resources (from Backgrounds to Thematic Powers to Feats to Themes themselves), milestones and minor and major quest creation.</p><p></p><p>My 3 players, and myself, all create the idea of the character they want to play then, together, we flesh out the type of thematic pretexts and genre specifics we are going to play out. At that point they build their characters around their character idea, our thematic pretexts and our genre specifics. We come up with coherent milestone protocol that are relevant to those character interfacing with the thematic pretexts and genre specifics (so we're on the same page before the game begins). I flesh out the skeletal outlines of minor and major quests with my players before the game starts and then they emerge in play and go from a skeletal framework to a clearly fleshed out thing.</p><p></p><p>I hope that 5e has a Theme module for PCs. They can get narrative points by properly playing to theme and genre during play (specifically for making sub-optimal choices that enrich the narrative).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6042840, member: 6696971"] @[URL="http://www.enworld.org/forum/members/chaochou.html"]chaochou[/URL] Great post. What you've just described is the exact process of character creation for my 3 player PC group for the last 10 years. It was amped up considerably in 4e given the thematic nature of the PC build resources (from Backgrounds to Thematic Powers to Feats to Themes themselves), milestones and minor and major quest creation. My 3 players, and myself, all create the idea of the character they want to play then, together, we flesh out the type of thematic pretexts and genre specifics we are going to play out. At that point they build their characters around their character idea, our thematic pretexts and our genre specifics. We come up with coherent milestone protocol that are relevant to those character interfacing with the thematic pretexts and genre specifics (so we're on the same page before the game begins). I flesh out the skeletal outlines of minor and major quests with my players before the game starts and then they emerge in play and go from a skeletal framework to a clearly fleshed out thing. I hope that 5e has a Theme module for PCs. They can get narrative points by properly playing to theme and genre during play (specifically for making sub-optimal choices that enrich the narrative). [/QUOTE]
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