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Rules Transparency - How much do players need to know?
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<blockquote data-quote="Michael Silverbane" data-source="post: 6965120" data-attributes="member: 38016"><p>Ideally, the players have enough information (either from the rules or from the DM's description) to be able to estimate the chances of success of various tactics, so that they can make meaningful choices. Your player who wants his character to climb a tree probably needs to know (or to be able to estimate) that while climbing that tree will take some time, that the extra time taken will be rewarded with an improved chance to hit, or better situational awareness from his higher vantage point, or a decreased chance of being injured due to being out of easy reach of his enemies, or all three...</p><p></p><p>Whether that comes from rules knowledge (I get a +1 bonus on to-hit rolls due to being on higher ground) or the DMs description of the situation (the hellhounds snarl and snap at your heels as you climb out of their reach) or whatever, is going to depend on the game, the group, the fictional situation and so on...</p><p></p><p>I have played in games where the players had no access to the rules of the game. It can be a bit frustrating, operating without any gauge as to which actions might meet with success and which are impossible within the system. On the other hand, I have played with people who, while access to the rules was available, made no effort to look at or learn those rules, and seemed perfectly content to operate blindly, taking actions based solely on their own internal vision of what may or may not be possible.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6965120, member: 38016"] Ideally, the players have enough information (either from the rules or from the DM's description) to be able to estimate the chances of success of various tactics, so that they can make meaningful choices. Your player who wants his character to climb a tree probably needs to know (or to be able to estimate) that while climbing that tree will take some time, that the extra time taken will be rewarded with an improved chance to hit, or better situational awareness from his higher vantage point, or a decreased chance of being injured due to being out of easy reach of his enemies, or all three... Whether that comes from rules knowledge (I get a +1 bonus on to-hit rolls due to being on higher ground) or the DMs description of the situation (the hellhounds snarl and snap at your heels as you climb out of their reach) or whatever, is going to depend on the game, the group, the fictional situation and so on... I have played in games where the players had no access to the rules of the game. It can be a bit frustrating, operating without any gauge as to which actions might meet with success and which are impossible within the system. On the other hand, I have played with people who, while access to the rules was available, made no effort to look at or learn those rules, and seemed perfectly content to operate blindly, taking actions based solely on their own internal vision of what may or may not be possible. [/QUOTE]
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