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General Tabletop Discussion
*TTRPGs General
Rules Transparency - How much do players need to know?
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<blockquote data-quote="pdzoch" data-source="post: 6965284" data-attributes="member: 80982"><p>Yep. Very true. I think I meant to include that caveat in my post my it eluded me as I was about to post.</p><p></p><p>There is a tendency for the "cheat sheets" to become limiting to the imagination. (Just had this discussion on another RPG forum). Generally, they are only needed for a few sessions until the players get their rules feet under them. Having other more experienced players who push the envelope (or play traditionally) models to the new players how the DM can accommodate actions beyond the "cheat sheet." </p><p></p><p>One of my newest players (played first game this past Thanksgiving) was a little annoyed by the ambiguity of "take an action" as a thing to do on her turn. Her playful and snarky retort was "this is like telling me to 'do something'. That is not very helpful, you know." She figured it out just fine.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6965284, member: 80982"] Yep. Very true. I think I meant to include that caveat in my post my it eluded me as I was about to post. There is a tendency for the "cheat sheets" to become limiting to the imagination. (Just had this discussion on another RPG forum). Generally, they are only needed for a few sessions until the players get their rules feet under them. Having other more experienced players who push the envelope (or play traditionally) models to the new players how the DM can accommodate actions beyond the "cheat sheet." One of my newest players (played first game this past Thanksgiving) was a little annoyed by the ambiguity of "take an action" as a thing to do on her turn. Her playful and snarky retort was "this is like telling me to 'do something'. That is not very helpful, you know." She figured it out just fine. [/QUOTE]
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Rules Transparency - How much do players need to know?
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