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General Tabletop Discussion
*TTRPGs General
Rules Transparency - How much do players need to know?
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<blockquote data-quote="Blue" data-source="post: 6965458" data-attributes="member: 20564"><p>I think 5e (and most editions of D&D) may be too rules heavy to get away with this. For instance, in a non-rules constrained environment I'd be much more freeform. I want to stand in front of this opponent until they mage (really a warlock) through that bolt of fire (really a Eldritch Blast) at me then dive out of the way so it hits the ice creature.</p><p></p><p>"I want a pair of sais because I want to disarm people instead of hurting them".</p><p></p><p>Sure, a good DM can come up with all sorts of rules on the fly. But it would be easier to pick a system like FATE where it's really easy to model anything.</p><p></p><p>Another hurdle would be disconnects between in-game narrative and game mechanics: "we just describe me gut punching him and he was a frail old man. How is he not on the floor holding his stomach, much less being able to get enough breath to chant spells at me?!"</p><p></p><p>Basically, if you want player to restrict actions to those that the game can handle, the players need to understand those restrictions.</p></blockquote><p></p>
[QUOTE="Blue, post: 6965458, member: 20564"] I think 5e (and most editions of D&D) may be too rules heavy to get away with this. For instance, in a non-rules constrained environment I'd be much more freeform. I want to stand in front of this opponent until they mage (really a warlock) through that bolt of fire (really a Eldritch Blast) at me then dive out of the way so it hits the ice creature. "I want a pair of sais because I want to disarm people instead of hurting them". Sure, a good DM can come up with all sorts of rules on the fly. But it would be easier to pick a system like FATE where it's really easy to model anything. Another hurdle would be disconnects between in-game narrative and game mechanics: "we just describe me gut punching him and he was a frail old man. How is he not on the floor holding his stomach, much less being able to get enough breath to chant spells at me?!" Basically, if you want player to restrict actions to those that the game can handle, the players need to understand those restrictions. [/QUOTE]
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