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Rules We Have Been Doing Wrong This Whole Time
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<blockquote data-quote="Shiroiken" data-source="post: 8726324" data-attributes="member: 6775477"><p>Yes, because no PC can go between each monster's initiative. If the fighter and cleric want to move up to form a battle line at a choke point, it can't happen if an enemy goes between them (unless the higher initiative PC gives up their action to Ready to move when the other is in position). Monsters can just move to the location without worries of the PCs stopping them. This is a significant advantage for enemies against tactical players, simply because of the arbitrary initiative rules. With Delay as an option, the higher initiative PC gives up their better initiative (allowing the enemy to go first), in order to gain a tactical advantage the enemy could have used themselves.</p><p></p><p>I'd also like to reiterate that it really doesn't come up often. If such a tactical advantage existed, the higher initiative group (if intelligent) is likely going to either take the advantage themselves or deny it to their enemy. Most of the time it involves timing actions, which can normally be done by Readying anyway (at the cost of Concentration if casting a spell). However, in the rare instance it comes up, I don't want to arbitrarily deny a player the opportunity because they rolled well.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8726324, member: 6775477"] Yes, because no PC can go between each monster's initiative. If the fighter and cleric want to move up to form a battle line at a choke point, it can't happen if an enemy goes between them (unless the higher initiative PC gives up their action to Ready to move when the other is in position). Monsters can just move to the location without worries of the PCs stopping them. This is a significant advantage for enemies against tactical players, simply because of the arbitrary initiative rules. With Delay as an option, the higher initiative PC gives up their better initiative (allowing the enemy to go first), in order to gain a tactical advantage the enemy could have used themselves. I'd also like to reiterate that it really doesn't come up often. If such a tactical advantage existed, the higher initiative group (if intelligent) is likely going to either take the advantage themselves or deny it to their enemy. Most of the time it involves timing actions, which can normally be done by Readying anyway (at the cost of Concentration if casting a spell). However, in the rare instance it comes up, I don't want to arbitrarily deny a player the opportunity because they rolled well. [/QUOTE]
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