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General Tabletop Discussion
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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="5ekyu" data-source="post: 7450531" data-attributes="member: 6919838"><p>I think a lot of this comes down to staging. The right setup, the wrong setup or the lack thereof makes the over the top encounters work for the game or against it.</p><p></p><p>"Three friggin' fire giants" are not sneaking around under small wagons. They are not doing b&e jobs wearing masks as some unknown squad.</p><p></p><p>So, before the gang encounters "three friggin fire giants" there *should be* quite a bit of lead up to it that sets the stage, right?</p><p></p><p>Its not a fire giant quilting bee. They arent having tea and discussing the latest 50 Degrees Hotter novel. </p><p></p><p>So what has been talked about locally? What attacks or scenes have been described? What bodies, survivors, escaped slaves have been encountered and what have they revealed?</p><p></p><p>So if you establish them as slavers, the gm has setup a story that continues after a squash. If he has shown ransom deals, same. If he has shown multiple factions at odds - possibly divisions between giants and their allies, possibly heat between giants and their minions, possibly just minions who owe the pcs - these again show lots of leeway in how things resolve during and after an over-matched encounter.</p><p></p><p>You throw two opponents into the ring as a squash with no setup, no depth, no build up... You waste the opportunity and shift the odds a great deal towards an outcome that your audience of players and gm dont find enjoyable.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7450531, member: 6919838"] I think a lot of this comes down to staging. The right setup, the wrong setup or the lack thereof makes the over the top encounters work for the game or against it. "Three friggin' fire giants" are not sneaking around under small wagons. They are not doing b&e jobs wearing masks as some unknown squad. So, before the gang encounters "three friggin fire giants" there *should be* quite a bit of lead up to it that sets the stage, right? Its not a fire giant quilting bee. They arent having tea and discussing the latest 50 Degrees Hotter novel. So what has been talked about locally? What attacks or scenes have been described? What bodies, survivors, escaped slaves have been encountered and what have they revealed? So if you establish them as slavers, the gm has setup a story that continues after a squash. If he has shown ransom deals, same. If he has shown multiple factions at odds - possibly divisions between giants and their allies, possibly heat between giants and their minions, possibly just minions who owe the pcs - these again show lots of leeway in how things resolve during and after an over-matched encounter. You throw two opponents into the ring as a squash with no setup, no depth, no build up... You waste the opportunity and shift the odds a great deal towards an outcome that your audience of players and gm dont find enjoyable. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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