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General Tabletop Discussion
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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Maxperson" data-source="post: 7450559" data-attributes="member: 23751"><p>This is a one time mistake on their part. The next campaign they won't do this.</p><p></p><p></p><p></p><p>I've never seen this, but if it happens they deserve what they get and hopefully the next campaign they won't do this.</p><p></p><p></p><p></p><p>Same as above, except that there won't be a next campaign for them, at least not by me. Intentionally disruptive and spiteful players won't come back to my game.</p><p></p><p></p><p></p><p>This I have seen, more than once. Sometimes they win. Sometimes they(or some of them) survive. Sometimes there's a new campaign. </p><p></p><p></p><p></p><p>If they can do this, then it wasn't an encounter that was "too much."</p><p></p><p></p><p></p><p>I'm not going to place an encounter that is beyond the abilities of the group and then hinge their survival on a roll or exhaustible resource. They will usually have ample time to avoid the encounter with just a decision to do so, have to go and intentionally engage the encounter, or be able to roleplay past it.</p><p></p><p>As an example, I once had an ancient red dragon sunning itself on a hill when the part was 5th or 6th level. It was full and didn't feel like moving from its comfort to kill the PCs. There was some discussion on whether they should go up to it, since it appeared to be asleep, but then they thought better of it and just continued on. They made the correct choice and lived. Go them! Had they gone up to it, I would have had no problem invoking Darwin and having another session 0 the following week.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7450559, member: 23751"] This is a one time mistake on their part. The next campaign they won't do this. I've never seen this, but if it happens they deserve what they get and hopefully the next campaign they won't do this. Same as above, except that there won't be a next campaign for them, at least not by me. Intentionally disruptive and spiteful players won't come back to my game. This I have seen, more than once. Sometimes they win. Sometimes they(or some of them) survive. Sometimes there's a new campaign. If they can do this, then it wasn't an encounter that was "too much." I'm not going to place an encounter that is beyond the abilities of the group and then hinge their survival on a roll or exhaustible resource. They will usually have ample time to avoid the encounter with just a decision to do so, have to go and intentionally engage the encounter, or be able to roleplay past it. As an example, I once had an ancient red dragon sunning itself on a hill when the part was 5th or 6th level. It was full and didn't feel like moving from its comfort to kill the PCs. There was some discussion on whether they should go up to it, since it appeared to be asleep, but then they thought better of it and just continued on. They made the correct choice and lived. Go them! Had they gone up to it, I would have had no problem invoking Darwin and having another session 0 the following week. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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