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General Tabletop Discussion
*Dungeons & Dragons
"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="5ekyu" data-source="post: 7450565" data-attributes="member: 6919838"><p>Well, certainly a GM can fail his "booking" check and give the players the wrong impression or their characters the wrong conclusions.</p><p></p><p>However, in my ecperience with campaigns, not one offs where this doesnt apply, the notuon of "supposed to" being a campaign thing or not is likely established well bwfore three fire giants are an issue. </p><p></p><p>Part of the issue in this discussion may well be the idea of "supposed to" as opposed to "would want to" or "would choose to"?</p><p></p><p>In a game where the characters are supposed to make chpices based on circumstances and situations, "supposed to" as a player side meta thing really needs to not be a thing - established early on before life and death hangs on them realizing it.</p><p></p><p>If the game has shown them in the past that not doing "supposed to" is fine, to just judge based on actiins and consequences, not a thing.</p><p></p><p>But if they have bedn shown or taught to put that aside based on "working with GM" or "accepting conventions" or "dobt derail plots" etc etc etc etc (see many threads bout that here and most any rpg forum) then in those games the GM has bought for himself a certain degree of obligation to not make that acceptance a punishable offense.</p><p></p><p>In my games, its covered sesdion zero, irs shown in play well before life and death is on the line and they will have seen a lot of choices-to-outcomes played out before three fire giants dance on the pinheads. </p><p></p><p>It's all in the booking and selling the matches before they get in the ring.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7450565, member: 6919838"] Well, certainly a GM can fail his "booking" check and give the players the wrong impression or their characters the wrong conclusions. However, in my ecperience with campaigns, not one offs where this doesnt apply, the notuon of "supposed to" being a campaign thing or not is likely established well bwfore three fire giants are an issue. Part of the issue in this discussion may well be the idea of "supposed to" as opposed to "would want to" or "would choose to"? In a game where the characters are supposed to make chpices based on circumstances and situations, "supposed to" as a player side meta thing really needs to not be a thing - established early on before life and death hangs on them realizing it. If the game has shown them in the past that not doing "supposed to" is fine, to just judge based on actiins and consequences, not a thing. But if they have bedn shown or taught to put that aside based on "working with GM" or "accepting conventions" or "dobt derail plots" etc etc etc etc (see many threads bout that here and most any rpg forum) then in those games the GM has bought for himself a certain degree of obligation to not make that acceptance a punishable offense. In my games, its covered sesdion zero, irs shown in play well before life and death is on the line and they will have seen a lot of choices-to-outcomes played out before three fire giants dance on the pinheads. It's all in the booking and selling the matches before they get in the ring. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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