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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7450895" data-attributes="member: 6801585"><p>My players encounter monsters as in the adventure path, regardless of whether they can beat them or not. If they are facing strong enemies I telegraph that for them a bit, but knowing my group, they'll fight anyway.</p><p></p><p>Usually it's only during combat they start to feel like running might be a better option. I don't really go easy on them, but they definitely can come up with plans to make their escape easier. They might fail horribly and then it's TPK. Depending on the enemy they might not be killed but instead taken prisoner, though. It all depends on the situation and the dice rolls (if they fail their last death saving throw because the villain can stabilize them to take them prisoner, then they are really dead).</p><p></p><p>Also in case of TPK, I also am fairly flexible. If one of my players says he is really attached to his character and doesn't want to create a new one, I might make him wake up at the closest location that's controlled by his faction. It makes sense that an agent with higher renown may be revived by his faction, shall the corpse be found in time, after all.</p><p></p><p>So yeah, I don't bend the rules at all, but I still consider player wishes within reason.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7450895, member: 6801585"] My players encounter monsters as in the adventure path, regardless of whether they can beat them or not. If they are facing strong enemies I telegraph that for them a bit, but knowing my group, they'll fight anyway. Usually it's only during combat they start to feel like running might be a better option. I don't really go easy on them, but they definitely can come up with plans to make their escape easier. They might fail horribly and then it's TPK. Depending on the enemy they might not be killed but instead taken prisoner, though. It all depends on the situation and the dice rolls (if they fail their last death saving throw because the villain can stabilize them to take them prisoner, then they are really dead). Also in case of TPK, I also am fairly flexible. If one of my players says he is really attached to his character and doesn't want to create a new one, I might make him wake up at the closest location that's controlled by his faction. It makes sense that an agent with higher renown may be revived by his faction, shall the corpse be found in time, after all. So yeah, I don't bend the rules at all, but I still consider player wishes within reason. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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