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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="jgsugden" data-source="post: 7450999" data-attributes="member: 2629"><p>D&D is an RPG... a role playing game. The characters play a role in a story. Make it a good story.</p><p></p><p>If I am dropping Fire Giants in front of the PCs when they can't handle them, there is a reason. If there is a reason, I'll set it up. While I set it up I will include warning signs of the incredible difficulty. For example, if the PCs just spent a few rounds cutting down a beater monster that had a good amount of HPs, I might have the PCs observe the giants take down a similar monster real fast. </p><p></p><p>However, there are few reasons for me to put a foe into the game that will be likely to overwhelm the PCs in a fight. They're the heroes. Making them feel insiginificant on a regular basis doesn't make them feel like heroes. It makes them feel like they're being bullied.</p><p></p><p>Then, if Ido set it up, regardless of what the PCs decide to do, I am looking to make it a great story. It might be the great ending... it might be a horrid learning moment where allies are lost... but if I felt a need to put it in the game, there is astory to be told.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7450999, member: 2629"] D&D is an RPG... a role playing game. The characters play a role in a story. Make it a good story. If I am dropping Fire Giants in front of the PCs when they can't handle them, there is a reason. If there is a reason, I'll set it up. While I set it up I will include warning signs of the incredible difficulty. For example, if the PCs just spent a few rounds cutting down a beater monster that had a good amount of HPs, I might have the PCs observe the giants take down a similar monster real fast. However, there are few reasons for me to put a foe into the game that will be likely to overwhelm the PCs in a fight. They're the heroes. Making them feel insiginificant on a regular basis doesn't make them feel like heroes. It makes them feel like they're being bullied. Then, if Ido set it up, regardless of what the PCs decide to do, I am looking to make it a great story. It might be the great ending... it might be a horrid learning moment where allies are lost... but if I felt a need to put it in the game, there is astory to be told. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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