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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="hawkeyefan" data-source="post: 7451043" data-attributes="member: 6785785"><p>I’m kind of surprised at how often TPKs are being condoned. I am all for encounters where combat is a bad idea for the PCs, and all for maintaining danger for the PCs. But I also realize that when I present them with a challenge that is beyond their ability to defeat in combat, I’ve chosen to do so. Everyone seems to site the players’ choice to resort to combat as justification for a TPK....but no one seems to question the DM’s choice to set things up this way.</p><p></p><p>What if the “clues” that the foe was beyond them wasn’t as obvious as the DM thinks? What if the other conditions present in the fiction override the players’ sense of caution? Perhaps the DM really stressed how horrible the giants’ attacks have been on the nearby community and didn’t realize that he did so. And so on. </p><p></p><p>What the players do largely depends on what the DM provides to them. I don’t say that to lessen their responsibility...ultimately, their choices are theirs....but t I don’t think we should ignore the DM’s influence over this kind of scenario.</p><p></p><p>It’s why I’d say that a TPK seems unnecessarily harsh. There’s no reason that a party loss must equal a TPK. Sure, the PCs should face negative consequences for bad decisions....but that doesn’t mean those consequences must be as bad as possible.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7451043, member: 6785785"] I’m kind of surprised at how often TPKs are being condoned. I am all for encounters where combat is a bad idea for the PCs, and all for maintaining danger for the PCs. But I also realize that when I present them with a challenge that is beyond their ability to defeat in combat, I’ve chosen to do so. Everyone seems to site the players’ choice to resort to combat as justification for a TPK....but no one seems to question the DM’s choice to set things up this way. What if the “clues” that the foe was beyond them wasn’t as obvious as the DM thinks? What if the other conditions present in the fiction override the players’ sense of caution? Perhaps the DM really stressed how horrible the giants’ attacks have been on the nearby community and didn’t realize that he did so. And so on. What the players do largely depends on what the DM provides to them. I don’t say that to lessen their responsibility...ultimately, their choices are theirs....but t I don’t think we should ignore the DM’s influence over this kind of scenario. It’s why I’d say that a TPK seems unnecessarily harsh. There’s no reason that a party loss must equal a TPK. Sure, the PCs should face negative consequences for bad decisions....but that doesn’t mean those consequences must be as bad as possible. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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