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General Tabletop Discussion
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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="iserith" data-source="post: 7451109" data-attributes="member: 97077"><p>I think this just underscores that the DM needs to be clear about the threat that is presented. And that the players need to take steps in-game to assess the threat before engaging. Or perhaps they try to figure out a way to turn the tables or simply avoid the threat.</p><p></p><p>As an example, I told my players that the random encounters between the town and the dungeon could be anything between a single eagle to a small group of trolls or even a stone giant, based on stories the townsfolk shared. (I'm using the "Hill Encounters" chart from Xanathar's.) At 1st level, they certainly did not want to run into trolls, so they took steps to mitigate their chances of running afoul of a random encounter on the way to the dungeon by going off-road, traveling at a normal pace, and tracking while traveling. This meant that they had fewer random encounter checks than going by road, which were at disadvantage (to the DM) due to successfully tracking, and that if they did encounter something, they wouldn't be at a penalty to passive Perception. We both performed our roles and they achieved a desirable outcome.</p></blockquote><p></p>
[QUOTE="iserith, post: 7451109, member: 97077"] I think this just underscores that the DM needs to be clear about the threat that is presented. And that the players need to take steps in-game to assess the threat before engaging. Or perhaps they try to figure out a way to turn the tables or simply avoid the threat. As an example, I told my players that the random encounters between the town and the dungeon could be anything between a single eagle to a small group of trolls or even a stone giant, based on stories the townsfolk shared. (I'm using the "Hill Encounters" chart from Xanathar's.) At 1st level, they certainly did not want to run into trolls, so they took steps to mitigate their chances of running afoul of a random encounter on the way to the dungeon by going off-road, traveling at a normal pace, and tracking while traveling. This meant that they had fewer random encounter checks than going by road, which were at disadvantage (to the DM) due to successfully tracking, and that if they did encounter something, they wouldn't be at a penalty to passive Perception. We both performed our roles and they achieved a desirable outcome. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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