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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="pogre" data-source="post: 7451117" data-attributes="member: 6588"><p>If I have a big, bad monster way over PC levels it will have a motivation for being there. Yes, even in my sand box settings. It may be as simple as protecting it's territory or lair to hunger to being forced into the situation by magic or other means. It's more interesting if the motives are complicated.</p><p></p><p>The motivation of the monster determines a lot of the resolution of a situation where a party won't flee. Evil master or blackmailer - capture the PCs for questioning. Protecting the lair - monster communicates to the PC to leave. Hungry - well, you are a mean DM - that means there IS going to be pursuit. You get my drift.</p><p></p><p>If you have an all-for-one group where if one PC goes down we are going to fight to the death (TPK) to bring that body home - my suggestion is to have the monster chew that dead PC up and swallow large parts of the body messily. IMC, that means they need true res. to get the PC back - therefore, there is no longer a need to stick around to fight for that body, which can save you from a TPK.</p><p></p><p>I am not afraid to tell a party they are losing and the situation is beyond desperate - it's suicidal. </p><p></p><p>If that fails - the PCs all die.</p><p></p><p>It is a bummer, but I'm not really interested in a game of immortals. That could be a cool game, but it is not my game.</p></blockquote><p></p>
[QUOTE="pogre, post: 7451117, member: 6588"] If I have a big, bad monster way over PC levels it will have a motivation for being there. Yes, even in my sand box settings. It may be as simple as protecting it's territory or lair to hunger to being forced into the situation by magic or other means. It's more interesting if the motives are complicated. The motivation of the monster determines a lot of the resolution of a situation where a party won't flee. Evil master or blackmailer - capture the PCs for questioning. Protecting the lair - monster communicates to the PC to leave. Hungry - well, you are a mean DM - that means there IS going to be pursuit. You get my drift. If you have an all-for-one group where if one PC goes down we are going to fight to the death (TPK) to bring that body home - my suggestion is to have the monster chew that dead PC up and swallow large parts of the body messily. IMC, that means they need true res. to get the PC back - therefore, there is no longer a need to stick around to fight for that body, which can save you from a TPK. I am not afraid to tell a party they are losing and the situation is beyond desperate - it's suicidal. If that fails - the PCs all die. It is a bummer, but I'm not really interested in a game of immortals. That could be a cool game, but it is not my game. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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