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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="jgsugden" data-source="post: 7451191" data-attributes="member: 2629"><p>Not the best example... Reading the Stone Giant description in the MM rules compendium from D&D Beyond shows that they're quiet - hiding their lives and art away from the world. They also have a +2 Stealth (more stealthy than the typical human by a significant amount) - they even get advantage on Stealth in rocky terrain. They're lithe and graceful. The description indicates their guards and wandering brethren may be the least graceful and artistic - meaning perhaps the least capable of stealth - but, as written, they are generally not intended to be brash, blundering and obvious like a Hill Giant. </p><p></p><p>If low level PCs encountered a Stone Giant out in the woods by himself, I'd likely have him carrying some materials he found for his crafting. If just a random monster, I'd likely have him either ignore the PCs, or if they seemed like a threat, hide from them so that he could get allies to come at them together if necessary. I would not just have him attack, especially if the PCs were under level 5 where a single rock might kill a PC. Now, the PCs might decide to engage the Stone Giant and start a fight they regret, but there would be plenty of hints that this was a bad idea. If I rolled up a Stone Giant as a random encounter, I might have the PCs spot a brown bear in the distance and then have them see a boulder come flying in and kill it in one shot...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7451191, member: 2629"] Not the best example... Reading the Stone Giant description in the MM rules compendium from D&D Beyond shows that they're quiet - hiding their lives and art away from the world. They also have a +2 Stealth (more stealthy than the typical human by a significant amount) - they even get advantage on Stealth in rocky terrain. They're lithe and graceful. The description indicates their guards and wandering brethren may be the least graceful and artistic - meaning perhaps the least capable of stealth - but, as written, they are generally not intended to be brash, blundering and obvious like a Hill Giant. If low level PCs encountered a Stone Giant out in the woods by himself, I'd likely have him carrying some materials he found for his crafting. If just a random monster, I'd likely have him either ignore the PCs, or if they seemed like a threat, hide from them so that he could get allies to come at them together if necessary. I would not just have him attack, especially if the PCs were under level 5 where a single rock might kill a PC. Now, the PCs might decide to engage the Stone Giant and start a fight they regret, but there would be plenty of hints that this was a bad idea. If I rolled up a Stone Giant as a random encounter, I might have the PCs spot a brown bear in the distance and then have them see a boulder come flying in and kill it in one shot... [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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