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General Tabletop Discussion
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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Les Moore" data-source="post: 7451634" data-attributes="member: 6958032"><p>One thing which is glossed over, with killed characters, or TPKs, is the average player puts in his week of work, home, commute, then he gets to</p><p>D&D, where he's just looking to relax, and have a good time, wants a confrontation, for the XP, loot, just for the fun of it, so a person who doesn't game as often as they might like to, or as often as some others do. This person is just making the bald assumption that the encounter is winnable. He's already calculating XP to add to get to </p><p>his PC's next level, what new armor, gear, and weapons he's going to buy with his share of the loot, totally oblivious to the fact that he should observe the</p><p>situation, do a quick gut-check with his other players, and turn tail and haul ass. This doesn't excuse or recuse him, neither does it place blame upon the DM.</p><p>Just a cognitive dissonance I've observed, where the player pushes the die button, almost unaware of the situation.</p></blockquote><p></p>
[QUOTE="Les Moore, post: 7451634, member: 6958032"] One thing which is glossed over, with killed characters, or TPKs, is the average player puts in his week of work, home, commute, then he gets to D&D, where he's just looking to relax, and have a good time, wants a confrontation, for the XP, loot, just for the fun of it, so a person who doesn't game as often as they might like to, or as often as some others do. This person is just making the bald assumption that the encounter is winnable. He's already calculating XP to add to get to his PC's next level, what new armor, gear, and weapons he's going to buy with his share of the loot, totally oblivious to the fact that he should observe the situation, do a quick gut-check with his other players, and turn tail and haul ass. This doesn't excuse or recuse him, neither does it place blame upon the DM. Just a cognitive dissonance I've observed, where the player pushes the die button, almost unaware of the situation. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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