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General Tabletop Discussion
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"Run away! Run away!" ... what if they don't?
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<blockquote data-quote="Imaculata" data-source="post: 7451636" data-attributes="member: 6801286"><p>I don't think I agree with that. The game is all about choice. This includes smart choices and dumb choices. I don't believe in such harsh punishment for a mistake, even if it was based on meta-gaming.</p><p></p><p>Should a dumb choice result in instant death, when the players are high level? Maybe, but preferably not. </p><p></p><p>Should a dumb choice result in instant death, when the players are low level? Absolutely not.</p><p></p><p>This is why I had my players encounter a crocodile at first level, as the 'final boss' of their grand escape out of a prison tower. It was an appropriate opponent for their level. A crocodile is not much of a fight at any level, except at level 1, where it 'can' kill you in one attack. If all of the players focus on the croc however, and keep their distance, they should be fine. I first had the crocodile attack an npc, to show what happens when you get too close (I rolled for the damage, and was kind of shocked how much damage the croc did in one attack. It killed the poor npc in one attack). But this was enough to warn my players of the danger that their opponent presented. </p><p></p><p>Technically the players 'could' have died during this fight, if they had done something monumentally stupid. But I did not throw a demi-Lich at them.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7451636, member: 6801286"] I don't think I agree with that. The game is all about choice. This includes smart choices and dumb choices. I don't believe in such harsh punishment for a mistake, even if it was based on meta-gaming. Should a dumb choice result in instant death, when the players are high level? Maybe, but preferably not. Should a dumb choice result in instant death, when the players are low level? Absolutely not. This is why I had my players encounter a crocodile at first level, as the 'final boss' of their grand escape out of a prison tower. It was an appropriate opponent for their level. A crocodile is not much of a fight at any level, except at level 1, where it 'can' kill you in one attack. If all of the players focus on the croc however, and keep their distance, they should be fine. I first had the crocodile attack an npc, to show what happens when you get too close (I rolled for the damage, and was kind of shocked how much damage the croc did in one attack. It killed the poor npc in one attack). But this was enough to warn my players of the danger that their opponent presented. Technically the players 'could' have died during this fight, if they had done something monumentally stupid. But I did not throw a demi-Lich at them. [/QUOTE]
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"Run away! Run away!" ... what if they don't?
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