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General Tabletop Discussion
*Pathfinder & Starfinder
run away then charge? one actioN?
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<blockquote data-quote="Artoomis" data-source="post: 313238" data-attributes="member: 111"><p>No, charge is a <strong><em>SPECIAL</em></strong> STANDARD ACTION. It's mechanics make it the same as a Full-Round Action, and, in fact, that's what they call it in the SRD.</p><p></p><p>All move during a charge must be in a straight line. So saying you can move and them charge is pretty meaningless - you move during the charge anyway, and all your move is in straight line.</p><p></p><p>In a non-hasted round, here's what you CAN do with Run and Haste.</p><p></p><p>1. You may Run.</p><p></p><p>____</p><p></p><p>OR</p><p></p><p>2. You may Charge.</p><p></p><p>_____</p><p></p><p>OR</p><p></p><p>_____</p><p></p><p>3. You may take a move with a "Ready" action readying to run or charge (you could probabaly be more generic than this - readying to move or attack instead or run or charge). Naturally, the conditions you use are governed by teh common sense of the DM (no - "if he breathes" kind of stuff)</p><p></p><p>AND</p><p></p><p>3. A. When your condition is met, take a Partial Run. By the strict rules, this could be in any direction. Most(?) folks think this could only be in the same straight line you started out with in the move from #3 above.</p><p></p><p>OR</p><p></p><p>3. B. When your condition is met, take a Partial Charge. By the strict rules, this could be in any direction. Most(?) folks think this could only be in the same straight line you started out with in the move from #3 above.</p><p></p><p>______</p><p></p><p></p><p>What I mean "by strict rules" above is that both the Run and Charge actions require that you move in a straight line when you are Running or Charging. Not for any or all movement in a round, only when you are Running or Charging. </p><p></p><p>Many folks have added in that all movement in the round (even if hasted) must also be in the same straight line.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 313238, member: 111"] No, charge is a [b][i]SPECIAL[/i][/b][i][/i] STANDARD ACTION. It's mechanics make it the same as a Full-Round Action, and, in fact, that's what they call it in the SRD. All move during a charge must be in a straight line. So saying you can move and them charge is pretty meaningless - you move during the charge anyway, and all your move is in straight line. In a non-hasted round, here's what you CAN do with Run and Haste. 1. You may Run. ____ OR 2. You may Charge. _____ OR _____ 3. You may take a move with a "Ready" action readying to run or charge (you could probabaly be more generic than this - readying to move or attack instead or run or charge). Naturally, the conditions you use are governed by teh common sense of the DM (no - "if he breathes" kind of stuff) AND 3. A. When your condition is met, take a Partial Run. By the strict rules, this could be in any direction. Most(?) folks think this could only be in the same straight line you started out with in the move from #3 above. OR 3. B. When your condition is met, take a Partial Charge. By the strict rules, this could be in any direction. Most(?) folks think this could only be in the same straight line you started out with in the move from #3 above. ______ What I mean "by strict rules" above is that both the Run and Charge actions require that you move in a straight line when you are Running or Charging. Not for any or all movement in a round, only when you are Running or Charging. Many folks have added in that all movement in the round (even if hasted) must also be in the same straight line. [/QUOTE]
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run away then charge? one actioN?
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