Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Run Away!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 8676406" data-attributes="member: 467"><p>In my experience, the PCs fleeing combat is one of the rarest events in a D&D campaign. It often seems like they would rather fight to the death and suffer a TPK than turn tail and escape. This happens even when escape is relatively certain, and even when the fight is largely unnecessary.</p><p></p><p>It happened most recently in my new campaign. (Note, the PCs are starting at 3rd level, not 1st.) The first room in the dungeon contained 2 chuuls -- a deadly encounter for the 5 PCs -- and an easy way out that the chuuls could not follow. Despite bad luck -- not hitting and taking hits themselves -- the PCs absolutely would not take the way out. They focused fire and dropped one of the chulls, so I gave them a free round while the other devoured the innards of its mate. Even then they did not take the opportunity to leave. Injured and already almost out of their big guns, they decided to face the thing down, even though they have not hit it yet (so it is fresh).</p><p></p><p>Could be the shortest campaign ever, I guess.</p><p></p><p>Anyway -- what is your view on PCs fleeing fights? Do you see it happen relatively regularly? Do you design encounters to make it necessary? What is the GM's role, if any, in the party deciding to stand or flee?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8676406, member: 467"] In my experience, the PCs fleeing combat is one of the rarest events in a D&D campaign. It often seems like they would rather fight to the death and suffer a TPK than turn tail and escape. This happens even when escape is relatively certain, and even when the fight is largely unnecessary. It happened most recently in my new campaign. (Note, the PCs are starting at 3rd level, not 1st.) The first room in the dungeon contained 2 chuuls -- a deadly encounter for the 5 PCs -- and an easy way out that the chuuls could not follow. Despite bad luck -- not hitting and taking hits themselves -- the PCs absolutely would not take the way out. They focused fire and dropped one of the chulls, so I gave them a free round while the other devoured the innards of its mate. Even then they did not take the opportunity to leave. Injured and already almost out of their big guns, they decided to face the thing down, even though they have not hit it yet (so it is fresh). Could be the shortest campaign ever, I guess. Anyway -- what is your view on PCs fleeing fights? Do you see it happen relatively regularly? Do you design encounters to make it necessary? What is the GM's role, if any, in the party deciding to stand or flee? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Run Away!
Top