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<blockquote data-quote="Li Shenron" data-source="post: 8692484" data-attributes="member: 1465"><p>It happens in my games certainly more often than average, but it's still less often than 1 battle every 10.</p><p></p><p>I do have unbeatable encounters, mainly because I like running sandbox-y games where the PCs can choose to go off-track, so if they are nearby a known dragon's lair and decide to check it out while still at low level, they might in fact throw themselves into a combat they cannot "win" in the most common sense i.e. by slaying the monsters. Victory becomes then getting out alive, and maybe with some gain too... they could snatch a piece of treasure from the dragon's hoard for example.</p><p></p><p>The role I set myself in such a case, is to make sure to telegraph the players about the encounter difficulty if I see they are behaving boldly as if victory is certainly at least possible. I am also not against flat-out telling them a monster's CR if they insist in fighting despite my innuendos.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8692484, member: 1465"] It happens in my games certainly more often than average, but it's still less often than 1 battle every 10. I do have unbeatable encounters, mainly because I like running sandbox-y games where the PCs can choose to go off-track, so if they are nearby a known dragon's lair and decide to check it out while still at low level, they might in fact throw themselves into a combat they cannot "win" in the most common sense i.e. by slaying the monsters. Victory becomes then getting out alive, and maybe with some gain too... they could snatch a piece of treasure from the dragon's hoard for example. The role I set myself in such a case, is to make sure to telegraph the players about the encounter difficulty if I see they are behaving boldly as if victory is certainly at least possible. I am also not against flat-out telling them a monster's CR if they insist in fighting despite my innuendos. [/QUOTE]
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