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*Dungeons & Dragons
Runaway Hex and Other DM Cruelties
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<blockquote data-quote="CleverNickName" data-source="post: 8882664" data-attributes="member: 50987"><p>You have a good Dungeon Master.</p><p></p><p>That bit about "he runs away, but comes back with reinforcements" is awesome. Your DM is telegraphing to you that he knows how to break your favorite tactic, and knows how to adjust the encounter difficulty level on-the-fly to account for optimized tactics. I'd be careful not to depend too much on it in the future, and experiment with new combinations.</p><p></p><p>Does your table use the additional class features in <em>Tasha's Cauldron of Everything, </em>that let you swap out invocations and fighting styles whenever you earn an ASI? You can really keep your DM guessing with those.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8882664, member: 50987"] You have a good Dungeon Master. That bit about "he runs away, but comes back with reinforcements" is awesome. Your DM is telegraphing to you that he knows how to break your favorite tactic, and knows how to adjust the encounter difficulty level on-the-fly to account for optimized tactics. I'd be careful not to depend too much on it in the future, and experiment with new combinations. Does your table use the additional class features in [I]Tasha's Cauldron of Everything, [/I]that let you swap out invocations and fighting styles whenever you earn an ASI? You can really keep your DM guessing with those. [/QUOTE]
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Community
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Runaway Hex and Other DM Cruelties
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