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Rune Knight Is The Best Fighter Overall IMHO.
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<blockquote data-quote="brehobit" data-source="post: 9213029" data-attributes="member: 12032"><p>For -5/+10 folks, the key is landing blows and Battlemaster is the best.</p><p></p><p>Rune Knight is very cool. </p><ul> <li data-xf-list-type="ul">Cloud Rune is more-or-less broken, though I will say I got to use it a lot less than I expected. I generally saved it for crits, but somehow in about 15 encounters there was never a crit that happened when an enemy other than the critting one was within 30 feet of the RK (high-level game, ability on a henchman). A lower-level game with a henchman that had it has seen more use, but still not a single crit has been redirected. </li> <li data-xf-list-type="ul">Fire Rune is "eh" in a fight. But no action cost.</li> <li data-xf-list-type="ul">Frost Rune is fairly weak.</li> <li data-xf-list-type="ul">Stone rune is fine, especially as a reaction</li> <li data-xf-list-type="ul">Hill rune is amazing, though I tend to find at that level a lot of attacks aren't weapon damage and that tends to increase as you get to higher level.</li> <li data-xf-list-type="ul">Storm rune is amazing as long as you aren't using your reaction for something else much.</li> </ul><p>Where it rocks is A) the out-of-combat abilities and B) Level 15. Where it sucks is that you have so much competing for your bonus action and frankly most fighters I've played have something useful to do with their bonus action already. I find them tricky to play in practice due to the bonus action pileup.</p></blockquote><p></p>
[QUOTE="brehobit, post: 9213029, member: 12032"] For -5/+10 folks, the key is landing blows and Battlemaster is the best. Rune Knight is very cool. [LIST] [*]Cloud Rune is more-or-less broken, though I will say I got to use it a lot less than I expected. I generally saved it for crits, but somehow in about 15 encounters there was never a crit that happened when an enemy other than the critting one was within 30 feet of the RK (high-level game, ability on a henchman). A lower-level game with a henchman that had it has seen more use, but still not a single crit has been redirected. [*]Fire Rune is "eh" in a fight. But no action cost. [*]Frost Rune is fairly weak. [*]Stone rune is fine, especially as a reaction [*]Hill rune is amazing, though I tend to find at that level a lot of attacks aren't weapon damage and that tends to increase as you get to higher level. [*]Storm rune is amazing as long as you aren't using your reaction for something else much. [/LIST] Where it rocks is A) the out-of-combat abilities and B) Level 15. Where it sucks is that you have so much competing for your bonus action and frankly most fighters I've played have something useful to do with their bonus action already. I find them tricky to play in practice due to the bonus action pileup. [/QUOTE]
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