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Runequest 2e. . .
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<blockquote data-quote="T. Foster" data-source="post: 3676915" data-attributes="member: 16574"><p><em>Cults of Prax</em> has all the common PC cults, plus tons of new spells and skills, and lots of info about Prax. I can't really imagine running a Gloranthan RQ2 game without this book.</p><p></p><p><em>Gateway Bestiary</em> has a ton of non-Gloranthan (or at least non-Glorantha-specific) monsters - animals, bugs, creatures from mythology and folklore. Not totally essential, but definitely useful for actual play.</p><p></p><p><em>Cults of Terror</em> is a sequel-of-sorts to <em>Cults of Prax</em> covering bad-guy/NPC cults. Not as essential as CoP, but an awful lot of fun.</p><p></p><p><em>Griffin Mountain</em> and <em>Borderlands</em> are both complete campaigns-in-a-box (or rather campaign-in-a-book for the former).</p><p></p><p><em>Pavis</em> and <em>Big Rubble</em> are a complete campaign-in-two-boxes -- if you only have one you'll miss the other, but if you have both you're set for years of play.</p><p></p><p><em>Trollpak</em> is perhaps the best rpg supplement ever produced, and can also form a complete campaign-in-a-box.</p><p></p><p>The rest of the RQ supplements and adventures are more dispensible -- <em>Apple Lane</em> and <em>Snakepipe Hollow</em> are both cool adventures (especially considering when they were published), but they don't have either the depth or breadth of the stuff that came later. <em>RuneQuest Companion</em> has some cool background color stuff (much of it reprinted from "Wyrm's Footnotes" zine) but not (IIRC) all that much stuff you're likely to use directly in-game. <em>Runemasters</em> is a big book of munchkinned-out character stats, <em>Plunder</em> is a big book of pregenerated treasure-hoards (with some fun unique magic items), <em>Foes</em> is just a big book of computer generated monster-stats, <em>QuestWorld</em> is both non-Gloranthan and kinda lame, the same applies to the various SoloQuests. I might be missing one or two products (EDIT: the very earliest stuff -- <em>Balastor's Barracks</em> (an adventure which is both wholly unremarkable and reprinted in-whole in <em>Big Rubble</em>) and <em>Militia & Mercenaries</em>, <em>Trolls & Trollkin</em>, and <em>Scorpionmen & Broos</em> (all of which are nothing more than collections of computer generated character/monster stats)).</p><p></p><p>I have no idea what, if any, of this stuff is widely available online. I know Moon Design Publications did several reprint volumes: <em>Pavis and Big Rubble</em>, <em>Griffin Mountain</em>, <em>Cults Compendium</em> (including CoP, CoT, and miscellaneous cults from other sources), and <em>Borderlands and Beyond</em> (BL + other miscellaneous useful/interesting material) which are probably a more convenient (and cheaper) option than scrounging ebay or whatever.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3676915, member: 16574"] [i]Cults of Prax[/i] has all the common PC cults, plus tons of new spells and skills, and lots of info about Prax. I can't really imagine running a Gloranthan RQ2 game without this book. [i]Gateway Bestiary[/i] has a ton of non-Gloranthan (or at least non-Glorantha-specific) monsters - animals, bugs, creatures from mythology and folklore. Not totally essential, but definitely useful for actual play. [i]Cults of Terror[/i] is a sequel-of-sorts to [i]Cults of Prax[/i] covering bad-guy/NPC cults. Not as essential as CoP, but an awful lot of fun. [i]Griffin Mountain[/i] and [i]Borderlands[/i] are both complete campaigns-in-a-box (or rather campaign-in-a-book for the former). [i]Pavis[/i] and [i]Big Rubble[/i] are a complete campaign-in-two-boxes -- if you only have one you'll miss the other, but if you have both you're set for years of play. [i]Trollpak[/i] is perhaps the best rpg supplement ever produced, and can also form a complete campaign-in-a-box. The rest of the RQ supplements and adventures are more dispensible -- [i]Apple Lane[/i] and [i]Snakepipe Hollow[/i] are both cool adventures (especially considering when they were published), but they don't have either the depth or breadth of the stuff that came later. [i]RuneQuest Companion[/i] has some cool background color stuff (much of it reprinted from "Wyrm's Footnotes" zine) but not (IIRC) all that much stuff you're likely to use directly in-game. [i]Runemasters[/i] is a big book of munchkinned-out character stats, [i]Plunder[/i] is a big book of pregenerated treasure-hoards (with some fun unique magic items), [i]Foes[/i] is just a big book of computer generated monster-stats, [i]QuestWorld[/i] is both non-Gloranthan and kinda lame, the same applies to the various SoloQuests. I might be missing one or two products (EDIT: the very earliest stuff -- [i]Balastor's Barracks[/i] (an adventure which is both wholly unremarkable and reprinted in-whole in [i]Big Rubble[/i]) and [i]Militia & Mercenaries[/i], [i]Trolls & Trollkin[/i], and [i]Scorpionmen & Broos[/i] (all of which are nothing more than collections of computer generated character/monster stats)). I have no idea what, if any, of this stuff is widely available online. I know Moon Design Publications did several reprint volumes: [i]Pavis and Big Rubble[/i], [i]Griffin Mountain[/i], [i]Cults Compendium[/i] (including CoP, CoT, and miscellaneous cults from other sources), and [i]Borderlands and Beyond[/i] (BL + other miscellaneous useful/interesting material) which are probably a more convenient (and cheaper) option than scrounging ebay or whatever. [/QUOTE]
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