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Runequest 6 - The Vikings
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<blockquote data-quote="Atlatl Jones" data-source="post: 6230726" data-attributes="member: 54620"><p>I've been GMing my first campaign of RQ6, a relatively historical Vikings game set in West Gotland (southwestern Sweden). </p><p></p><p>The PCs are:</p><p></p><p></p><p>Hrafn Erlendson, who is seeking to avenge the death of his father and regain his lands. His father was an unpleasant man whose lands were taken by Sigarr, a neighboring wealthy homesteader who was had much more support among the other freeholders and Jarls. When his father drunkenly started a fight to get his lands back, he was killed and the young Hran fled to the woods. Hrafn lived in the wild for a while with his Irish wolfhound until he met up with his uncle, who trained him as a hunter, though Hrafn gained a reputation as a wild man and possible shapeshifter. He’s befriended a German monk who is a thrall of the steading where he and most of the other PCs now live, and the monk is teaching him to speak and read Latin.</p><p></p><p></p><p>Hrolfr (nickname to be determined*), a young smith, the son of a freeholder who was fostered at the stead of Sigarr, and apprenticed to his smith. A few years ago he was captured during a raid to Frankish lands, and hates them with a passion.</p><p></p><p></p><p>Eydis the Cunning, a Sami shaman and seidrkona, who fled her homeland after a prophecy she gave ended up causing a small war. She’s an old crone (in her 40’s) who lives in the woods and helps the nearby steadings out with healing and other matters.</p><p></p><p></p><p>Halla Fishhook, an enormous (size 19) whaler who is seeking respect after his father died embarrassingly, by getting his foot tangled in some rope and being dragged and drowned to death by a whale. We’ve agreed that somewhere in the ocean there’s still a whale dragging the fully intact skeleton of his father behind it.</p><p></p><p></p><p>Alrik the mad, who was found raving out of his mind during a pilgrimage to the religious site of Uppsala. He has no memory of anything from before, including where he’s from. A consummate hunter, he still has occasional bouts of madness. One of his Passions is just “Madness”. It’s only 1% lower than his Loyalty to Jarl Ottar. He wasn’t at the first session, but was at the previous session when we made characters. </p><p></p><p>* On the random Viking nickname table, he rolled the nickname “Prick”, which the other players loved but he didn’t.</p></blockquote><p></p>
[QUOTE="Atlatl Jones, post: 6230726, member: 54620"] I've been GMing my first campaign of RQ6, a relatively historical Vikings game set in West Gotland (southwestern Sweden). The PCs are: Hrafn Erlendson, who is seeking to avenge the death of his father and regain his lands. His father was an unpleasant man whose lands were taken by Sigarr, a neighboring wealthy homesteader who was had much more support among the other freeholders and Jarls. When his father drunkenly started a fight to get his lands back, he was killed and the young Hran fled to the woods. Hrafn lived in the wild for a while with his Irish wolfhound until he met up with his uncle, who trained him as a hunter, though Hrafn gained a reputation as a wild man and possible shapeshifter. He’s befriended a German monk who is a thrall of the steading where he and most of the other PCs now live, and the monk is teaching him to speak and read Latin. Hrolfr (nickname to be determined*), a young smith, the son of a freeholder who was fostered at the stead of Sigarr, and apprenticed to his smith. A few years ago he was captured during a raid to Frankish lands, and hates them with a passion. Eydis the Cunning, a Sami shaman and seidrkona, who fled her homeland after a prophecy she gave ended up causing a small war. She’s an old crone (in her 40’s) who lives in the woods and helps the nearby steadings out with healing and other matters. Halla Fishhook, an enormous (size 19) whaler who is seeking respect after his father died embarrassingly, by getting his foot tangled in some rope and being dragged and drowned to death by a whale. We’ve agreed that somewhere in the ocean there’s still a whale dragging the fully intact skeleton of his father behind it. Alrik the mad, who was found raving out of his mind during a pilgrimage to the religious site of Uppsala. He has no memory of anything from before, including where he’s from. A consummate hunter, he still has occasional bouts of madness. One of his Passions is just “Madness”. It’s only 1% lower than his Loyalty to Jarl Ottar. He wasn’t at the first session, but was at the previous session when we made characters. * On the random Viking nickname table, he rolled the nickname “Prick”, which the other players loved but he didn’t. [/QUOTE]
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