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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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<blockquote data-quote="Jaeger" data-source="post: 8493429" data-attributes="member: 27996"><p>It's been out since 2012...</p><p></p><p>If they wanted to, that is plenty of time to establish a game line around it. <em>(With a different name IMHO...)</em></p><p></p><p>It is what it was: a bone tossed to the people that liked the Stormbringer/Elric! rules set.</p><p></p><p>In my opinion you were 100% correct when you said: "Chaosium wanting specific titles that <em>are interesting to them</em>"</p><p></p><p>Chaosium, for various reasons is just not interested in making a BRP fantasy game line with a setting similar to what was done in Sweden for their BRP derivative games like: <em>Trudvang Chronicles</em> or <em>Drakar Och Demoner</em>.</p><p></p><p></p><p></p><p></p><p>Not just an unconventional fantasy setting. It gets downright esoteric.</p><p></p><p>Hence its continued limited appeal. <em>(In comparison to D&D)</em></p><p></p><p>IMHO in their efforts to "fix" things they did not pay enough attention to what D&D got right.</p><p></p><p>Yes the underlying d100 system was more straight forward, but they then went and added system complications that nullified that for people new to the system.</p><p></p><p>I would go as far to say that RQ/Gorlantha benefits <em>enormously</em> from its early entry into the RPG hobby as one of the <em>first-mover</em> D&D alternatives that integrated system and setting. RQ/Gorlantha as a game/setting would <em>go</em> <em>nowhere</em> if it was introduced today. It's just too niche.</p><p></p><p></p><p></p><p></p><p>I'm not sure that they think about that overmuch - it seems that they are happy in their niche.</p><p></p><p></p><p></p><p></p><p>D&D is not generic fantasy.</p><p></p><p>D&D has too many baked in assumptions in its classes, class features, spells, how magic works, and the hit point scaling, for it to be "generic fantasy".</p><p></p><p>It is: 'D&D fantasy': a genre unto itself.</p><p></p><p>It is a <em>very</em> popular genre. But generic it is not.</p><p></p><p>There is nothing inherently special about the d20 system for fantasy gaming.</p><p></p><p>But D&D was the first RPG, and is the market leader. It's current system is 'good enough' for the majority of its fans.</p><p></p><p>That combination is all that is needed for it to maintain market dominance.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8493429, member: 27996"] It's been out since 2012... If they wanted to, that is plenty of time to establish a game line around it. [I](With a different name IMHO...)[/I] It is what it was: a bone tossed to the people that liked the Stormbringer/Elric! rules set. In my opinion you were 100% correct when you said: "Chaosium wanting specific titles that [I]are interesting to them[/I]" Chaosium, for various reasons is just not interested in making a BRP fantasy game line with a setting similar to what was done in Sweden for their BRP derivative games like: [I]Trudvang Chronicles[/I] or [I]Drakar Och Demoner[/I]. Not just an unconventional fantasy setting. It gets downright esoteric. Hence its continued limited appeal. [I](In comparison to D&D)[/I] IMHO in their efforts to "fix" things they did not pay enough attention to what D&D got right. Yes the underlying d100 system was more straight forward, but they then went and added system complications that nullified that for people new to the system. I would go as far to say that RQ/Gorlantha benefits [I]enormously[/I] from its early entry into the RPG hobby as one of the [I]first-mover[/I] D&D alternatives that integrated system and setting. RQ/Gorlantha as a game/setting would [I]go[/I] [I]nowhere[/I] if it was introduced today. It's just too niche. I'm not sure that they think about that overmuch - it seems that they are happy in their niche. D&D is not generic fantasy. D&D has too many baked in assumptions in its classes, class features, spells, how magic works, and the hit point scaling, for it to be "generic fantasy". It is: 'D&D fantasy': a genre unto itself. It is a [I]very[/I] popular genre. But generic it is not. There is nothing inherently special about the d20 system for fantasy gaming. But D&D was the first RPG, and is the market leader. It's current system is 'good enough' for the majority of its fans. That combination is all that is needed for it to maintain market dominance. [/QUOTE]
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