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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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<blockquote data-quote="TrippyHippy" data-source="post: 8494511" data-attributes="member: 27252"><p>Well, you are welcome to disagree, and Merry Christmas!</p><p></p><p>However, I think it rather boils down to how to choose to define ‘generic’. As I have said, just because a game has mechanical conventions, it doesn’t mean it cannot be generic. The D&D system, via ‘5E’ has been converted to so many settings these days that I think it is undeniably generic in application. </p><p></p><p>The ‘race’ aspect is a point of consideration, in comparison, to Runequest. </p><p></p><p>One of the features of Runequest, in its original ruleset was that players could, theoretically play any creature provided in the bestiary as the rules were more or less universal. However, in the more recent edition, the game has become more tied to the setting by providing background generation tables and more specific rulings about which creatures in the bestiary could be played. As such, Runequest has provided more limitations to what you can play over resultant editions. </p><p></p><p>By contrast, D&D/AD&D were originally limited to Tolkien-esque races to play but in 5E, there are now dozens of races you can choose to play. The game has become more generic, sourcing character types from a much wider source of fantasy inspirations.</p><p></p><p>To me, that is the key to what I mean by ‘generic’ - the ability to create aspects of the game from multiple, if not universal sources. The current 5E version of D&D does that, but the current version of Runequest, deliberately does not. And that is the sole point I am making.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8494511, member: 27252"] Well, you are welcome to disagree, and Merry Christmas! However, I think it rather boils down to how to choose to define ‘generic’. As I have said, just because a game has mechanical conventions, it doesn’t mean it cannot be generic. The D&D system, via ‘5E’ has been converted to so many settings these days that I think it is undeniably generic in application. The ‘race’ aspect is a point of consideration, in comparison, to Runequest. One of the features of Runequest, in its original ruleset was that players could, theoretically play any creature provided in the bestiary as the rules were more or less universal. However, in the more recent edition, the game has become more tied to the setting by providing background generation tables and more specific rulings about which creatures in the bestiary could be played. As such, Runequest has provided more limitations to what you can play over resultant editions. By contrast, D&D/AD&D were originally limited to Tolkien-esque races to play but in 5E, there are now dozens of races you can choose to play. The game has become more generic, sourcing character types from a much wider source of fantasy inspirations. To me, that is the key to what I mean by ‘generic’ - the ability to create aspects of the game from multiple, if not universal sources. The current 5E version of D&D does that, but the current version of Runequest, deliberately does not. And that is the sole point I am making. [/QUOTE]
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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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