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RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict
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<blockquote data-quote="Jaeger" data-source="post: 8496134" data-attributes="member: 27996"><p>Actually I think that the mechanical conventions inform how 'generic' a given rules set can be.</p><p></p><p>Yes D&D has been adapted to different settings - but like I said in my post above; those adaptations have adapted all D&D's Race, Class, and Magic assumptions of the core book. Making them nothing more than a veneer over D&D's standard mode of play.</p><p></p><p>It's only generic in the sense of : "Lets' play Raveloft/horror D&D." or "Lets play Magicpunk/Eberron D&D." Etc,.</p><p></p><p>They are all fully compatible with the 5e PHB. They are all D&D style fantasy.</p><p></p><p></p><p></p><p></p><p>I agree that due to various reasons having to do with the absurd barrier to play Gorlantha lore presents, humans have become the norm for RQ more often than not.</p><p></p><p></p><p></p><p></p><p>I disagree.</p><p></p><p>If anything D&D has become more self-referential in its lore over the years.</p><p></p><p>And it was done on purpose because Johnathan Tweet said so:</p><p></p><p></p><p>Dragonborn, Genasi, Tieflings, Aasimar, and others are creations from D&D lore. </p><p></p><p>Once D&D leaves behind the fairy tale style Tolkien-esque paradigm, it's fantastical creations are based on almost entirely on self-referential D&D lore.</p><p></p><p>I'll give you the Harengon though. Peter Rabbit was a popular kids story back in the day.</p><p></p><p></p><p></p><p></p><p>Except that WotC doesn't do that.</p><p></p><p>It is all PHB compatible. Embracing all D&D's Race, Class, and Magic assumptions of the core book.</p><p></p><p>It is all just veneers.</p><p></p><p></p><p></p><p></p><p>Well, there might be reasons for that...</p><p></p><p></p><p></p><p>D&D uses the same <em>D&D specific Class, and Magic assumptions</em> for <em>everything</em>. Cue veneer...</p><p></p><p>D&D does <em>the D&D genre of fantasy. </em></p><p></p><p>It offers some different veneers for that genre of fantasy, but they are all still very much within the D&D playstyle paradigm.</p><p></p><p>The adherence of WotC setting 'adaptations' to full compatibility with the 5e PHB enforces that.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8496134, member: 27996"] Actually I think that the mechanical conventions inform how 'generic' a given rules set can be. Yes D&D has been adapted to different settings - but like I said in my post above; those adaptations have adapted all D&D's Race, Class, and Magic assumptions of the core book. Making them nothing more than a veneer over D&D's standard mode of play. It's only generic in the sense of : "Lets' play Raveloft/horror D&D." or "Lets play Magicpunk/Eberron D&D." Etc,. They are all fully compatible with the 5e PHB. They are all D&D style fantasy. I agree that due to various reasons having to do with the absurd barrier to play Gorlantha lore presents, humans have become the norm for RQ more often than not. I disagree. If anything D&D has become more self-referential in its lore over the years. And it was done on purpose because Johnathan Tweet said so: Dragonborn, Genasi, Tieflings, Aasimar, and others are creations from D&D lore. Once D&D leaves behind the fairy tale style Tolkien-esque paradigm, it's fantastical creations are based on almost entirely on self-referential D&D lore. I'll give you the Harengon though. Peter Rabbit was a popular kids story back in the day. Except that WotC doesn't do that. It is all PHB compatible. Embracing all D&D's Race, Class, and Magic assumptions of the core book. It is all just veneers. Well, there might be reasons for that... D&D uses the same [I]D&D specific Class, and Magic assumptions[/I] for [I]everything[/I]. Cue veneer... D&D does [I]the D&D genre of fantasy. [/I] It offers some different veneers for that genre of fantasy, but they are all still very much within the D&D playstyle paradigm. The adherence of WotC setting 'adaptations' to full compatibility with the 5e PHB enforces that. [/QUOTE]
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