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Runes And Strange Elves: Looking At Runequest Classic
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<blockquote data-quote="styopa" data-source="post: 7696659" data-attributes="member: 6778507"><p>OS/2 was a better operating system than Windows in EVERY way. We're all running Windows machines and OS/2 is an historical footnote. (shrug)</p><p></p><p>I would take issue about your sale-to-AH comment, in regards to the timeline.</p><p>RQ was already stumbling hard (was that Chaosium's business issues?) by the time they sold to AH, and I would argue that AH put out a pretty damn good product in RQ3 (albeit not Glorantha, which was a selling point for those who liked the SYSTEM but didn't necessarily buy into the occasionally-goofy Glorantha). In fact, I'd call RQ3 Runequest's first Renaissance, with a swath of supplements: Monster Colosseum, Vikings, Land of Ninja, Griffin Island, Glorantha*, Gods of Glorantha*, Trollpak/Troll Gods*, Elder Secrets*, Eldarad**, River of Cradles*, Sun County*, Dorastor*, Shadows on the Borderland***, Lords of Terror*, Gloranthan Bestiary*, Apple Lane*, Snake Pipe Hollow*, Runequest Cities, Troll Realms*, Haunted Ruins, Daughters of Darkness**, Strangers in Prax*</p><p></p><p>*despite RQ3's original 'alternate earth' focus, ultimately RQ3/AH was responsible for releasing the most comprehensive, deep, Gloranthan "world stuff" until the Guide to Glorantha just came out (and not a small portion of that text is lifted DIRECTLY from AH products, mind you). NONE of this stuff came to light before AH, and most of what was available was buried under volumes of navel-contemplation on the Glorantha Digest. River of Cradles and Sun County are amazing products. The entire concept of sorcery - not even briefly mentioned in RQ2 - was first codified in RQ3. (Lots of people hated it, we eventually cobbled together something we really enjoyed from RAW, Sandy's Tekumel RQ3 rules, and houserule synthesis; most people would probably still hate our version, but it works for me that the sorcerer in our group is also a math major in college....)</p><p>** I will admit, that some of the most execrable products did sneak out under AH's umbrella; these are 2 rather horrible ones. Over the years I've tried mightily to figure out SOME parts of these that could be exhumed and used in my normal campaign. No success so far.</p><p>*** Possibly one of the best scenario/campaign collections of adventures ever written in any game, ever.</p><p></p><p>RQ3 was a terrific product, and was going gangbusters until RPGs as a market generally faltered in the early 90s. AH lost their enthusiasm, and it showed HARD in the products/lack of marketing commitment from their side, starting really the 2nd RQ "Dark Ages".</p><p></p><p>Just my $0.02. Ok maybe $0.03.</p></blockquote><p></p>
[QUOTE="styopa, post: 7696659, member: 6778507"] OS/2 was a better operating system than Windows in EVERY way. We're all running Windows machines and OS/2 is an historical footnote. (shrug) I would take issue about your sale-to-AH comment, in regards to the timeline. RQ was already stumbling hard (was that Chaosium's business issues?) by the time they sold to AH, and I would argue that AH put out a pretty damn good product in RQ3 (albeit not Glorantha, which was a selling point for those who liked the SYSTEM but didn't necessarily buy into the occasionally-goofy Glorantha). In fact, I'd call RQ3 Runequest's first Renaissance, with a swath of supplements: Monster Colosseum, Vikings, Land of Ninja, Griffin Island, Glorantha*, Gods of Glorantha*, Trollpak/Troll Gods*, Elder Secrets*, Eldarad**, River of Cradles*, Sun County*, Dorastor*, Shadows on the Borderland***, Lords of Terror*, Gloranthan Bestiary*, Apple Lane*, Snake Pipe Hollow*, Runequest Cities, Troll Realms*, Haunted Ruins, Daughters of Darkness**, Strangers in Prax* *despite RQ3's original 'alternate earth' focus, ultimately RQ3/AH was responsible for releasing the most comprehensive, deep, Gloranthan "world stuff" until the Guide to Glorantha just came out (and not a small portion of that text is lifted DIRECTLY from AH products, mind you). NONE of this stuff came to light before AH, and most of what was available was buried under volumes of navel-contemplation on the Glorantha Digest. River of Cradles and Sun County are amazing products. The entire concept of sorcery - not even briefly mentioned in RQ2 - was first codified in RQ3. (Lots of people hated it, we eventually cobbled together something we really enjoyed from RAW, Sandy's Tekumel RQ3 rules, and houserule synthesis; most people would probably still hate our version, but it works for me that the sorcerer in our group is also a math major in college....) ** I will admit, that some of the most execrable products did sneak out under AH's umbrella; these are 2 rather horrible ones. Over the years I've tried mightily to figure out SOME parts of these that could be exhumed and used in my normal campaign. No success so far. *** Possibly one of the best scenario/campaign collections of adventures ever written in any game, ever. RQ3 was a terrific product, and was going gangbusters until RPGs as a market generally faltered in the early 90s. AH lost their enthusiasm, and it showed HARD in the products/lack of marketing commitment from their side, starting really the 2nd RQ "Dark Ages". Just my $0.02. Ok maybe $0.03. [/QUOTE]
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