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Runes And Strange Elves: Looking At Runequest Classic
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<blockquote data-quote="chaochou" data-source="post: 7696867" data-attributes="member: 99817"><p>And maybe that's partly what I meant.</p><p></p><p>I'm remembering back to a mechanic from 30 years ago here, but I recall sorcery for newer characters being prone to very low chances of success. As you got better, not only did the chances of success improve, but the effects improved massively as well. </p><p></p><p>So you'd go from having a 12% chance of giving someone 3 extra armour for an hour to a 50% chance of giving someone 10 extra armour for a week to a 95% chance of giving someone 78 armour for a season.. that kind of thing. It didn't add interesting decisions for players, just headaches for the whole table.</p><p></p><p>RQ had largely avoided quadratic casters... partly because the spell list was just so much sparser, and waaaaay more interesting, than in <em>many other </em>games. And partly because everyone had access to a POW stat, battle magic and, later in their careers, rune magic. Sorcery took several steps and then a long steady jog down the ugly quadratic caster path, iirc.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7696867, member: 99817"] And maybe that's partly what I meant. I'm remembering back to a mechanic from 30 years ago here, but I recall sorcery for newer characters being prone to very low chances of success. As you got better, not only did the chances of success improve, but the effects improved massively as well. So you'd go from having a 12% chance of giving someone 3 extra armour for an hour to a 50% chance of giving someone 10 extra armour for a week to a 95% chance of giving someone 78 armour for a season.. that kind of thing. It didn't add interesting decisions for players, just headaches for the whole table. RQ had largely avoided quadratic casters... partly because the spell list was just so much sparser, and waaaaay more interesting, than in [I]many other [/I]games. And partly because everyone had access to a POW stat, battle magic and, later in their careers, rune magic. Sorcery took several steps and then a long steady jog down the ugly quadratic caster path, iirc. [/QUOTE]
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