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General Tabletop Discussion
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Running a casual lunchtime game.
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<blockquote data-quote="S'mon" data-source="post: 4212049" data-attributes="member: 463"><p>I ran a 40-minute lunchtime game every day in high school. We used AD&D 1e, the then-current game, which plays pretty fast if you ignore segments, weapon speeds, etc. We didn't use miniatures, they would have been impractical and the game played quicker without them. The game was fast, lots of combat, with high mortality and advancement, each 40 minute session we got done roughly what it took 4 hours to do in 3e. Thus PCs who survived eventually got very powerful.</p><p></p><p>Other successful rules systems I ran for lunchtime games included Star Wars d6, Paranoia, and Call of Cthulu. I played Judge Dredd (Games Workshop version) too.</p><p></p><p>I think my main advice would be: don't use miniatures, don't use a complex combat system like 3e if you plan to have lots of combat, make sure combats can be finished within the allocated time, don't sweat the small stuff and aim to get lots done each session.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4212049, member: 463"] I ran a 40-minute lunchtime game every day in high school. We used AD&D 1e, the then-current game, which plays pretty fast if you ignore segments, weapon speeds, etc. We didn't use miniatures, they would have been impractical and the game played quicker without them. The game was fast, lots of combat, with high mortality and advancement, each 40 minute session we got done roughly what it took 4 hours to do in 3e. Thus PCs who survived eventually got very powerful. Other successful rules systems I ran for lunchtime games included Star Wars d6, Paranoia, and Call of Cthulu. I played Judge Dredd (Games Workshop version) too. I think my main advice would be: don't use miniatures, don't use a complex combat system like 3e if you plan to have lots of combat, make sure combats can be finished within the allocated time, don't sweat the small stuff and aim to get lots done each session. [/QUOTE]
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