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General Tabletop Discussion
*Dungeons & Dragons
Running a DDAL season as a home campaign
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<blockquote data-quote="jayoungr" data-source="post: 7578103" data-attributes="member: 6702445"><p>My tip is to read, or at least skim, all the adventures first so you know how they fit together and what things would benefit from some foreshadowing. Introduce characters early who are going to become important later, so the players have some connection with them. Then when their time comes to play major parts in the story, you can just say, "Remember So-and-so, from the market? She comes to you looking worried..."</p><p></p><p>I'm using regular XP advancement in my season 4 campaign, and it's working fine. I like the fact that each adventure tells me how to tweak it for parties of lower or higher level than the intended, so I feel like where they are is never a big deal. Does season 3 not do that?</p><p></p><p>If you do want to use milestone advancement, then I suggest planning where the "tentpoles" of the campaign will be: where are the endpoints of each mini-arc? Then parcel out the adventures leading up to each "tentpole" so that players are the right level when they reach them.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7578103, member: 6702445"] My tip is to read, or at least skim, all the adventures first so you know how they fit together and what things would benefit from some foreshadowing. Introduce characters early who are going to become important later, so the players have some connection with them. Then when their time comes to play major parts in the story, you can just say, "Remember So-and-so, from the market? She comes to you looking worried..." I'm using regular XP advancement in my season 4 campaign, and it's working fine. I like the fact that each adventure tells me how to tweak it for parties of lower or higher level than the intended, so I feel like where they are is never a big deal. Does season 3 not do that? If you do want to use milestone advancement, then I suggest planning where the "tentpoles" of the campaign will be: where are the endpoints of each mini-arc? Then parcel out the adventures leading up to each "tentpole" so that players are the right level when they reach them. [/QUOTE]
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