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Running a "Pitch Black" esque scenario-- ideas needed.
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<blockquote data-quote="LostSoul" data-source="post: 2762491" data-attributes="member: 386"><p>I think that's a cool idea, full of meaty flavour.</p><p></p><p>I think that you could also have the Magic Circle emit a glowing light, and as its energy wanes the light begins to diminish. So a bright 30' radius (shadowy out to 60'), which lessens by 5' every 15 minutes.</p><p></p><p>A.) Not sure about this. Simple skill checks are usually quite boring.</p><p></p><p>How about a place where the PCs have to climb something - but the demons are up above, out of range of the Magic Circle, dropping rocks on them?</p><p></p><p>Or let's say that the PCs see a "slide" above, where whoever goes first will be cut off from the rest of the group (out of the Magic Circle). You'll have to put a little thought into this to make sure it seems real. The PCs see this point and realize what it means, and the demons see this at the same time. Then you can have a race - Jump, Balance, Climb checks, and have the demons make the same - and if the PCs get there too late then at least one of them is in for a world of hurt.</p><p></p><p>B.) I think you'll have the feeling of urgency just by the fact that the PCs can't rest.</p><p></p><p>I'd create a map that winds through various obstacles, and include dead ends and the like. Have the PCs try and find the best path through. The dead ends that they run down every now and then will make them realize that they need to pick the right path or get swarmed by demons.</p><p></p><p>C.) How about an encounter with a dead Githyanki, who was crushed by a rock the demons dropped on him. He's got a wand of Protection From Evil, and it's nearly out of charges. It's only got a few left (less than the total number of party members). If and when their Magic Circle drops, they will have to decide who gets the Protection, and who doesn't.</p><p></p><p>How about an encounter where the PCs hear someone calling for help, but it's off their path. This is a real person who is going to be swarmed and eaten. If the PCs go to aid this person, it will take up some valuable time. If they don't, that person is killed and the PCs watch.</p><p></p><p>Then later on you can replay it, only this time it's an illusion.</p><p></p><p>How about one of the PCs (the one with the highest spot check) sees something glittering in the distance? It's some kind of magical treasure/gold/gems. Will they take time out to get it?</p><p></p><p></p><p>Whenever you make an encounter, try to make sure that it emphasises the fact that the PCs don't have much time. Their choices should be between one thing and making it to the portal with some time to spare. I think that you should always give them that choice.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2762491, member: 386"] I think that's a cool idea, full of meaty flavour. I think that you could also have the Magic Circle emit a glowing light, and as its energy wanes the light begins to diminish. So a bright 30' radius (shadowy out to 60'), which lessens by 5' every 15 minutes. A.) Not sure about this. Simple skill checks are usually quite boring. How about a place where the PCs have to climb something - but the demons are up above, out of range of the Magic Circle, dropping rocks on them? Or let's say that the PCs see a "slide" above, where whoever goes first will be cut off from the rest of the group (out of the Magic Circle). You'll have to put a little thought into this to make sure it seems real. The PCs see this point and realize what it means, and the demons see this at the same time. Then you can have a race - Jump, Balance, Climb checks, and have the demons make the same - and if the PCs get there too late then at least one of them is in for a world of hurt. B.) I think you'll have the feeling of urgency just by the fact that the PCs can't rest. I'd create a map that winds through various obstacles, and include dead ends and the like. Have the PCs try and find the best path through. The dead ends that they run down every now and then will make them realize that they need to pick the right path or get swarmed by demons. C.) How about an encounter with a dead Githyanki, who was crushed by a rock the demons dropped on him. He's got a wand of Protection From Evil, and it's nearly out of charges. It's only got a few left (less than the total number of party members). If and when their Magic Circle drops, they will have to decide who gets the Protection, and who doesn't. How about an encounter where the PCs hear someone calling for help, but it's off their path. This is a real person who is going to be swarmed and eaten. If the PCs go to aid this person, it will take up some valuable time. If they don't, that person is killed and the PCs watch. Then later on you can replay it, only this time it's an illusion. How about one of the PCs (the one with the highest spot check) sees something glittering in the distance? It's some kind of magical treasure/gold/gems. Will they take time out to get it? Whenever you make an encounter, try to make sure that it emphasises the fact that the PCs don't have much time. Their choices should be between one thing and making it to the portal with some time to spare. I think that you should always give them that choice. [/QUOTE]
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Running a "Pitch Black" esque scenario-- ideas needed.
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