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Running a "Pitch Black" esque scenario-- ideas needed.
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<blockquote data-quote="Jubilee" data-source="post: 2762603" data-attributes="member: 36594"><p>Well, if you tell them in advance what they're rolling for, they may be canny enough to remember the order of their rolls. This will tell them before they even attempt an action how likely it is for them to succeed or fail - and if anyone rolled a one, they'll know exactly when they'll fail before they do - and what's the fun in that?</p><p></p><p>If you tell them what the rolls are in advance, I would put them in some order other than how they rolled on a sheet of paper and go down the list. Also, having them roll in advance but decide which rolls to apply to which check still has them applying a bunch of skill checks, which slows down play - the idea is for them to declare what they are doing, you to check what their next roll is going to be, and tell them whether they succeed or fail.</p><p></p><p>Taking the time to choose which roll to apply will take as long as asking for rolls and going around the table adding & announcing rolls. </p><p></p><p>One thing you can also do, though, is every time a check comes up ask if they want to take a roll from the beginning of the session or take 10. Since they've got the circle protecting them, I assume they can still take 10 on climbing and balancing, but it'll add to the urgency AND if only one person takes 10, they might get left behind by the rest of the party, if they're not paying attention. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jubilee, post: 2762603, member: 36594"] Well, if you tell them in advance what they're rolling for, they may be canny enough to remember the order of their rolls. This will tell them before they even attempt an action how likely it is for them to succeed or fail - and if anyone rolled a one, they'll know exactly when they'll fail before they do - and what's the fun in that? If you tell them what the rolls are in advance, I would put them in some order other than how they rolled on a sheet of paper and go down the list. Also, having them roll in advance but decide which rolls to apply to which check still has them applying a bunch of skill checks, which slows down play - the idea is for them to declare what they are doing, you to check what their next roll is going to be, and tell them whether they succeed or fail. Taking the time to choose which roll to apply will take as long as asking for rolls and going around the table adding & announcing rolls. One thing you can also do, though, is every time a check comes up ask if they want to take a roll from the beginning of the session or take 10. Since they've got the circle protecting them, I assume they can still take 10 on climbing and balancing, but it'll add to the urgency AND if only one person takes 10, they might get left behind by the rest of the party, if they're not paying attention. :) [/QUOTE]
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Running a "Pitch Black" esque scenario-- ideas needed.
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