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Running a "Pitch Black" esque scenario-- ideas needed.
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<blockquote data-quote="LostSoul" data-source="post: 2763616" data-attributes="member: 386"><p>I was thinking that it doesn't really take that long to resolve a check. That's not where the tension is going to be lost. What you want to do is add tension to each roll.</p><p></p><p>If they know what the rolls are, and they can choose to apply whichever roll they want each time a skill check comes up, then they will have to decide which ones to use. Use up the good ones now, or use a poor one hoping that it's enough now and you can use the good rolls when you <em>really</em> need them.</p><p></p><p>I think having them make that choice will increase the tension. Each roll becomes a choice, and it's not down to random chance.</p><p></p><p>It will slow the game down, but it's slowing it down because the players are invested in the outcome. When the game slows down a bit because the player is sitting there thinking, "Should I use this roll now? Or this one? What to do?" is okay in my book.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2763616, member: 386"] I was thinking that it doesn't really take that long to resolve a check. That's not where the tension is going to be lost. What you want to do is add tension to each roll. If they know what the rolls are, and they can choose to apply whichever roll they want each time a skill check comes up, then they will have to decide which ones to use. Use up the good ones now, or use a poor one hoping that it's enough now and you can use the good rolls when you [i]really[/i] need them. I think having them make that choice will increase the tension. Each roll becomes a choice, and it's not down to random chance. It will slow the game down, but it's slowing it down because the players are invested in the outcome. When the game slows down a bit because the player is sitting there thinking, "Should I use this roll now? Or this one? What to do?" is okay in my book. [/QUOTE]
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Running a "Pitch Black" esque scenario-- ideas needed.
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